horoblast's Recent Forum Activity

  • make multiple sprites with different colors and load in the correct sprite onclick/variable check etc...

  • Couldn't you check if the mute switch is on, then alert them "Turn your mute switch off for the best experience!" or something? Just a friendly reminder for the users instead of them having to bother you "why doesn't it work" .

  • Scale all your objects 50%?

  • Maybe set variables when overlapping with object (and working with other variables)? I've had a busy day and i'm having a hard time visualizing your problem concretely xD

  • - works in fullscreen (no URL bar visible) and automatically scales to any high/low resolutions (no black borders visible )

    How can I achieve this specifically? I've read a lot, searched a lot but couldn't find the correct solution to my problem? (read more here about my problem: ).

  • So i have a game with a layout/window = 970x546. This game will come in an IFrame with a website on top (some modals) and all of this will go inside another website. Now, when running the game, i can see green borders, clearly visible here that the game "view" has ended and it's just fill-up. Down below you can find some example images of my borders. You can clearly see where the game ends. The first 3 images are web, the other 4 are mobile.

    It should be less of a problem on web, but when i test it on my phone, it's basically really small/zoomed out with lots of borders/fill-up that i don't want (see last 4 images). How can I make sure, in some way, that the borders do not show up?

    HERE are the images: imgur.com/a/i2KhH .

  • horoblast I may want your .capx file if it's possible for you to give it to me.

    I won't be able to since it's a company project and can't just be shared with the world.

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  • Hey there, i don't know if you were able to solve your issues yet, but i did it by rotating every layer except the one layer that had to stay still (in my game, it was cars driving along a curvy road. I rotated everything except the car so it seems like the car is always horizontal.)

    Anyway hope this could still help.

  • You could also do it like this: add 5 star sprites (star1, star2, etc), all invisible. Also have a variable you cna check on. Set star1 visible if 'score' >= 1, set star2 visible if 'score' >= 2, etc... You can also have 10 star sprites => 5 golden ones, 5 grey ones. The 5 grey ones are always displayed, the golden ones are made visible (& grey ones invisible) accordingly to score as explained above.

    Hope this helps.

  • Families within families? I wouldn't know sorry.

  • You can get a Textbox object in like "character creation" page or whatever where they enter their chosen name. Then you could also have a normal Text object pinned (Pin behaviour) or using something else to position the Text object always above the player (ergo use the position of the player to position the Text object, like Text.Y = Player.Y -100 .Then you should set Text to whatever was entered in Textbox and then destroy Textbox, or put invisible etc.

    Maybe this is even better: just make a global variable that's being set by whatever the user enters in the Textbox object, then destroy the Textbox on like "start game" or "enter name" button or something, then have the Text object (above the player) be set to the global variable. That way you can also use the global variable to be referenced on other places.

    Hope this helps .

  • > Maybe you could find this link usefull? https tutorials 1049 simple-swipe-on-object (add :// and / where needed, i can't post full links since i don't havve 500 rep)

    >

    Thanks for your reply in fact i used the same code but i have a problem about moving the box to right or left

    Ohh... ok. Unfortunately i have very limited experience with construct 2 and haven't tried anything mobile/swiping yet so i don't think i'll be able to help you further more than you can yourself (by google-ing, exactly what i do too xD).

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horoblast

Member since 18 Feb, 2016

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