horoblast's Recent Forum Activity

  • jamal12

    hi there, for example you could make the basic structure of a whack a mole game (like 9 holes in 3x3). Then have a global variable = 'spawnMole'. Then have a piece where if variable = 1 spawn the mole sprite on hole 1, if 2 spawn on hole 2, etc. You can fadein/out also maybe? Maybe look into if you can change the mouse pointer to like a hammer sprite or something. On click, the mole fadeouts and you gain 100 score.

    Maybe 'something along these lines' can help you .

  • Hey there robrey91 have you tried working with layers yet? Here's a helpfull link: scirra.com/manual/85/layers

  • scirra.com/manual/181/video maybe under Video => Video Actions => Set Looping ?

  • Maybe you could find this link usefull? https tutorials 1049 simple-swipe-on-object (add :// and / where needed, i can't post full links since i don't havve 500 rep)

  • Create a textbox (empty) and a text object. Make it so that the Text always comes above the textbox, then use the "horizontal alignment" property to align the text.

    Yes i think korbaach 's answer will be easier .

  • Create a textbox (empty) and a text object. Make it so that the Text always comes above the textbox, then use the "horizontal alignment" property to align the text.

  • Auto-pathing as in over a predetermined path or does it have to find it's own path via al algorithm?

  • looking into it but well

    If it's not urgent you could also fiddle around a bit with waits, sprites going towards your player (angle/position), if they see the player, let them go behind a solid "wall" for cover, stuff like that.

    What sort of game with space enemies are you trying to make? Something a-la top-down first person shooter, or like space invaders, ...?

  • i hope you have found/will find a solution to your problem pretty soon with the raycasting you found !

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  • Thanks for the swift reply horoblast. I do always appreciate this forum as so many people reply so fast with solutions and guidance

    No problem. I don't know any other ideas off the top of my head you could try, i'd love to help you search a bit but i have urgent deadlines i'm going to have to make for a client so i'll have to put all my effort into that now . Hopefully it's not super urgent for you and you can fiddle around and try some more.

  • Hey, maybe these links could help:

    scirra.com/manual/112/facebook

    publish-score-in-facebook_t64290

    scirra.com/tutorials/58/how ... ame/page-2

    I think these links might point you in the right direction.

  • I don't have experience with IAP or the object itself, but maybe these links could help:

    scirra.com/manual/173/iap

    scirra.com/tutorials/645/in ... njs/page-3

    in-app-purchases-again_t82298

    If not, maybe add a global variable and set it to 2. If amount < global variable => you can purchase. If amount = 1, set amount to 0. Something like this, maybe? I don't know wether the item would still be available if amount = 0, as i've said i don't have experience with IAP or the object, so excuse me if i'm wrong.

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horoblast

Member since 18 Feb, 2016

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