Landermere's Recent Forum Activity

  • Something I use myself is to divide player's and enemy alike into 2 different events.

    One controls movement and the other control the animations

    On the start of the layout all you need to is pin the animation events to the movement events

    By doing this you can perform all the actions you wish them to carry out without actually making their visuals alter too much

    Good luck!

    Chris

  • A better solution to this is as follows

    |When cutscene = true| (sprite or event in question) set 8Direction disabled

    |When cutscene = false| (sprite or event in question) set 8Direction enabled

    This will cause fewer issues down the line

  • I am aware that a lot software updates on apple devices cripple other software built to run on them, so it may be something on Apples end.

    It may be a wait and see scenario which is of course very annoying.

    Good Luck to you and your wife

  • I would venture to say that your second event is the issue.

    I'm not sure what the resolve would be as I currently don't have the time to look through this more but I would definitely play around with it a little.

    Sorry I cannot be more help to you

  • Oh yey good job

    Even bigger win for optimising your system

    Good luck with your game!

  • Your welcome

    Good luck with your game!

    Chris

  • Thanks for your reply!

    I had no idea base64 existed :O I will have a look at that

    Thanks <3

  • I would go along with something like this;

    When the player is on collision with (oject) | disable movement controls (set platform = disabled etc.)

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  • Sweet

  • Quick Bump

  • Does this happen if you delete your car and create a new one?

    If so then it will be something in your program that is preventing it from going above 560KM/H

    If the cap for the new car is able to go above 560KM/H then it is an issue with the event.

    Hope that helps.

    Chris

  • Open up your file explorer (windows key + E) and follow the directory in the screenshot.

    Have a look around the caproj assets for the sprites.

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Landermere

Member since 17 Feb, 2016

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