Hello there Ladies and gents of the internet!
I come today seeking advice so allow me to explain my situation <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" />
So first of all this prototype was originally done with a platform and allowed the Vine_Arms to spawn on the platform.BBoxTop which works like a charm.
However whilst transferring this project to the main game, I realised that I am using TileMaps.
Below is a screenshot showing the working (Platform version) of the prototype.
pasteboard.co/uTF5M8r.png
Now whilst converting the prototype to the main game, I know that I need to change 1 line of code from
Vine_Arm| Set Y to Platform.BBoxTop to something like Vine_Arm| Set Y to Tilemap.snapY(VineHeart.Y)
I know this doesn't work but I can't quite put my finger on the answer.
Below is a screenshot that showcase this.
pasteboard.co/uTXnn4H.png
My question is how do I get the Vine_Arm to spawn at the correct Y position on the TileMap, being the ground below the players X
Thanks for your interest
I look forward to hearing back from you <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" />
Take care
Chris.