MarkRMichaels's Recent Forum Activity

  • Oh wow, haha. My apologies for the blatant misinformation. I took the tid-bit about "intervals being limited by the frame-rate" to mean that the counter is dependent of the frame rate.

  • I believe the "Every X Second" condition is based on your frame rate, like a lot of other things in Construct. In which case you would need to be getting a constant 30 frames per second to get an accurate timer. I don't know much about HTML 5 but if this is how Scirra has implemented it, that means there's probably no better way.

    You may want to look into ways to increase the consistency of your frame rate, if possible.

  • when you add an event in the event sheet and select "system" as the object, there is a selection at the bottom called "Every X Seconds" This performs an action one for every interval between the number of seconds you have selected.

    Is this what you were looking for?

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  • I think you have to use one animation per sprite sheet because when you import it it all ends up in the same animation in the animation editor. You're best bet may be to crop your sprite sheet into individual animation sprite sheets. I suppose you could import the whole thing and delete the frames you don't need from the editor, which may take long if you have a large sprite sheet.

    Also, keep in mind that there are a lot of handy "Help" hyperlinks throughout construct(for example in the properties pane on the left while the animation editor is open) that will take you to a relevant page in the manual when clicked. It really is a lovely feature that will improve your knowledge of the specific subject you want to focus on without having to take the time to read and remember everything all at once.

    Gamepad 0 ID: e8f-3013-USB GamePad

    <img src="http://lh4.googleusercontent/public/WRV_J9z82-CPjd89Ters4fdOrZTHRWqGujdmcs950DjuvUo7WRsE112R8wmCML4bm7aoKV33P8oFkmovW5dD80rrfGzCSBDU1522Ld7vKS28tneZYQUCJ6C9o7mKliMY8HxBJwOkSMp7bK8-GZ1tLGPzkFgqEA" border="0" />

    Mayflash USB SNES Controller Adapter

    FireFox:

    Axis 0: Left, Right

    Axis 1: Up, Down

    Button 1: X

    Button 2: A

    Button 3: B

    Button 4: Y

    Button 6:

    Button 7:

    Button 8: L

    Button 9: R

    Didn't work in Chrome, although I may have gotten something wrong, I don't normally use it. I think I downloaded the latest Beta. The About says it's up to date at 19.0.1084.24.

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MarkRMichaels

Member since 15 Apr, 2012

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