vee41's Recent Forum Activity

  • I had 800+ event project with lots of function calls. At some point, I noticed I had been using rex's function plugin (which is great!) instead of official function plugin which I intended to use. This was before the replace feature implementation, was a bit of clicking.. :)

  • I don't really understand your point; instance variable is a variable specific to an instance of an object. Health of an instance seems to be textbook use of instance variables :)

  • It seems to me that having health as instance variable makes more sense in your case. So you should look for a way to preserve the value between layouts. You could make player object global for example.

  • what about adding an option to extend the view distance of the layout based on resolution?

    Doesn't scale mode do this already? Linky

  • You could have the animated object using different timescale via the 'set object timescale' event.

  • First get your game approved on steam, you`ll get all the help you need to publish it after that. :-)

    You can have gamepad controls in c2.

  • If your colliding shapes are simple, like squares, you can calculate the point of collision with some effort. For more complex collision shapes it would probably require lots of effort to get working properly.

    I recall there being some discussion about the same topic recently, so try the search.

  • Add 'for each 1_amber_particle' condition between your 'every 2.4s' and 'repeat' conditions.

    Interesting to see that most vocal part of the community (judging by these comments) seems to want debugger/modularity/tile maps, while the poll doesn't fully reflect that sentiment.

    Modularity, already missed it in lots of my projects. :)

    As a bonus it could tremendously help people that are starting out to get past features requiring more complex execution, and allow them to focus on design aspect of their games.

  • vee41 - There is much more going on, but not in relation to these Objects. That's all there is to them. Other than the part where they get destroyed when they move off to the left of the screen.

    Things like what objects you have in the layout, initial values and stuff actually impact how one would solve this problem, it's hard to say without the view to whole project.

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  • It`s pretty hard to say what is going on without seeing the whole .capx, as there is lots more going on in your project than those comparisons :-)

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vee41

Member since 12 Apr, 2012

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