jayderyu's Recent Forum Activity

  • This game was submitted for the itch.io Cyberpunk gamejam. Take a look, try out and have fun.... I hope

    http://itch.io/jam/cyberpunk-jam/rate/4152

    http://jayderyu.itch.io/punk-rider

  • That's looking awesome. i've been soo busy doing my PunkRider game for the gamejam I haven't played any but the first few. I'm looking forward to tomorrow to try out some of these awesome games.

  • rexrainbow

    I'm only going by my experience with one audio engineer. Whom had taken his classes from Vancouver Film school and was using Sound Forge. I my self only use Audacity as it is free. However I talked with our engineering about why db are used; the reasoning went over my head. We did however include the talk why not simpler means. The only aspect I understood is that the frequency translational levels when effected by Gain or other effects are usually not linear. Sound is a frequency and pitch and the linear scope doesn't apparently work well in audio engineering.

    Again I am not the expert however if the rest of professional industry are being tought DB then it behooves us not to break the convention for the purpose of communication.

    I'm not arguing that there isn't a mathematical model to use linear change in Gain, but I suspect that reducing a frequency by 50% isn't 50% of Normalized.

  • because DB are tought in audio engineering school. Often because of the non linear interpolation and the common measurement use world wide.

    this is much akin to why did ashley set the colouring system using 1-100 and not the 1-255 that's common around the internet. Ashley sure got a lot of flak for that decision. At least DB is the common system used by all tools.

  • Most of those obejects gettin destroyed were not procedural. The object was replaced with a multi part version and used physics to fall apart and bounce.

    The little terrain I saw however was more dynamic.

    The terrain looked like it was destroyed using a pattern. You can do this using R0j0's Canvas or Paster. Just useCanvas and Paster objects instead of Sprites for your terrain. You will then have to use some one elses plugin to modify the collision poitns. However your going to have learn more advanced math and to handle the collision points.

    can the above be done. yes, but your going to have work outside the C2 basic pacakge.

  • lucid

    Anyway you can add the ability to set the Spriter object to In/visible and the ability to set the opacity level.

    As an example I used RevDust_1 as the back end of a bike as dust off the back of the bike. however when the bike is arial I don't need this. It would be a nice feature to set the object to invisible. as this time I'm just unpinning, moving, then re-pinning, and then again upon landing, but it's kinda not the best way to about it.

  • iPhone4S <--- SSSSS S S S S

    The 4S uses teh A5 chip. The A4chip will just give you grief.

  • lucid

    I finally managed. I scoured the game project files, I deleted all scon, scml backs too from the spriter project file(while leaving spriter open), I deleted spriter from the game. I then resaved the scon and scml to the spriter project folder. Then re-importer.

    Fortunatly I used function calls and/or famies to set spriter objects. So I didn't need to redo all my Spriter events.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Well yes there is a massive difference.

    A CAPX is a zip file. When C2 saves a game C2 needs to compress the assets to the zip file. If C2 needs to get assets for preview I would also suppose C2 will need to extract and push. While although the prgram shuoldn't get stuck it is. CAPX is good for small games, sharing small projects, sharing bits of code. Once a game hits the big time with alots of assets.

    A CAPROJ is all the assets inside foders and sub folders. There is no compression of all assets to a single file. This is good for larger projects.

    I unpacked and saved as a CAPROJ into a folder and boom. Changes

    10 seconds to load the project

    10 seconds to run the game sucessfully.

  • My post was destroyed. I'll ask a quck question though.

    are you developing your game as a CAPROJ or a CAPX?

  • Well for me two reasons.

    1. I didn't even know there was a Construct2 section on reddit.

    2. I'm not really a redditor, but you have a point. Reddit, 4chan and SA are some of the biggest single communities around and being in even one of those groups can created tidal wave like exposure.

  • My largest game is 120mb. I believe the game Our Darker Purpose is closer to 300mb.

    My games memory use largest point is 400mb.

    I suspect the problem is elsewhere. Very likely you are using some seriously inefficient assets. That how is just an assertation based on the little information. I would suggest checking the tutorials on "Don't waste your memory" and just a tutorial search for "performance"

jayderyu's avatar

jayderyu

Member since 11 Apr, 2012

Twitter
jayderyu has 1 followers

Connect with jayderyu

Trophy Case

  • 12-Year Club
  • Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • RTFM Read the fabulous manual
  • Email Verified

Progress

16/44
How to earn trophies