jayderyu's Recent Forum Activity

  • peajey

    What plugins are you using to do the 3d aspect or is that just some incredible number of frames. The game design looks solid.

  • That's pretty nifty

  • Since your new there are a few tips.

    1. There is an article in the tutorial section for mobile performance.

    2. Minimize the number of different objects collide and are called at the root even sheet.(this is 70% of new user mobile mistakes.

    3. be efficient with your code. Reduce the amount of heavy math that needs to be done. If storing a value in an object can save you re-calculating that math again for the next few ticks. Do so.

  • Great post about trying to get feedback. Super apprecieate it

  • Rhindon

    Not so true especially in todays market. Many games are geared for the player suceed with that being strongly applied to any game with a story. While the difficulty ramps up in say a game like Dragon Age. The only purpose of that increase is keep the player engaged in the story. Failing in Dragon Age doesn't restart the game. Play one again starts from not far off. Making the value of losing near nonexistent.

    Where as an Infinite runner is differnt. If your HighScore is say 2000 and you want to set a new high score then failing at 1900 has a larger impact. The player doesn't continue at 1500. The player if they are interested in the game needs to improve. Where as back to DA, as long as the player in engaged had have basic gaming skills they will get to the end.

  • Thanks for the heads up. Though I do believe that X-Com is doing well. I'm just surprised that your are getting so many hits to make a few hudnred dollars... yeesh I gotta get stuff out.

    Now is this on iOS and Android or just one or the other?

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  • How did you even make a few hundred on your flappy game. Through ads? I'm kinda dumb in regards to making money with stuff unless it's contract work.

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  • Mortar Melon has made around $45,000.

    HOW? Sales, promossions, adds? how did you get 45k?

    I could sure use some help and tips getting my game/s out. I finally have one polished enough that I want to publish. But some insight on how to make money would help alot.

    Wow good job TheHen.

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  • Different games provide different challenges. Some people build stories, other people enjoy the difficulty of challenge and improvement. Check out the idea of Mario speed runs or the Donkey Challengers. Sometimes it's just about the imrpovement and masters. Infinite runners are about the slow increase of difficulty.

    While some won't like them others will.

  • Colludium is right.

    In WebGl rendering version WebGL can render the same textures numerous times once. Where as rendering of different textures requires more draw calls.

    In C2; C2 treates one Sprite object and all the images as a single texture. So while you see the division of frames it is in fact better optimized for WebGL rendering. Where as different sprites are always rendering different image textures.

    minimize the number of sprites as much as possible. In fact it's best to to creat the game with master Sprite's that are only pinned to gameplay objects. Used image sprites have collisions off, where as gameplay objects never render.

    So it's always better to minimize sprite used. however C2 still needs to groups sprites by transfer size which is most of the time 2048.

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jayderyu

Member since 11 Apr, 2012

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