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  • link the capx?

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  • That's great. Fun and simple..... i can't help be bitter that I can't finish any :D

    .... must..... pull self...... away

  • I like it, but maybe try it witht he feature of rotating the level instead of jodi.

  • I got around this by using Group local variables. I will often end up creating a group/event sheet for the level. Then define all the variables on the startup event. That way EVERYTHIGN in that group get's it. Even sub groups.

    Otherwise I tend to use level loaders, but mortar melon looks easier to do per level. good looking game btw :)

  • stop colliding with the table. turn that right of. remove the solid behaviour from the table. You don't want any solid behaviour in your game using this engine for what you want. you won't be able to use some of the nice benefits bullet. your going to have to do this manually for the effect you want. YOu really just try to create an old classic 2d tennis game :)

    create a new variables for your ball called depth and force

    get force based on the flick strength. You can find that in the touch.

    depth default starts at 0.

    As your ball is "thrown" it starts descending. Start decreasing depth and moving your ball forward. As your ball.depth goes down. Modify the size of your ball so it get's smaller.

    When your ball depth reach -30(abstract table depth) make you sound effect and then start increasing the depth towards 0. As it changes continue to resize the ball larger. This will simulate the bouncing.

    AS for your cups and collision. You will need 2 set's of object collisions. Rims and Cup holes.

    Everytick check for depth and overlap. your cups have a depth of -20(abstract).

    If your depth is 20 or less. Then check for overlapping. If overlapping rim then new angle based on the rim. If depth is 15 or less and overlapping cup. Then destroy cup.

    This of course is only an abstract model. You will need to implement, tweak and improve it :) good luck. but it's doable using this kind of system. Whiteclaws is right though. C2 doesn't support 3d collision. So you need to work around it and use old school development.

  • Isn't it fascinating that this exact question was asked yesterday :D

  • Yes and to add on top the importance of those tutorials. Those tuts teach the basics of how to use C2, how to use behaviours and plugins and most importantly how to think in C2 game creation.

    Otherwise without them starting is a major hurdle.

    maybe there should be a sticky.

    "new to C2, please read this before posting"

    Then it could cover the best set of starting links, theories and guides that lead to understanding the fundamentals of the awesomness of C2.

  • I like it overall, but it certainly needs some tweaking. Backtound buildings flicker. controls are little awkward(to me). and it was very clear how to finisht he level. It's also a steep learning curve without teaching the players how to be effective using there tools

    I would suggest remove the mine and turret first round and introduce them with consecutive levels. just let players get used to the basic controls first level.

    Maybe add some attacks to stun opponents.

    Otherwise it's looking nice :)

  • The game is awesome. Ummm. yeah. increase the solid time to 1.5 up to 2s.

    love the graphics too. nice and simple. very thematic :)

  • Seriously though. Good luck. I want it to be done also :)

  • make your a game a square that will resize to the larger dimensions. Thanks to Apple and Android's not sharing the ratio it's a bit of a pain.

    I did a menu page. It had 5 menu windows(main menu, credits, high score...) worked great on my tablet. Popped it to the IOS and saw that based on reszing the ration was off. I could see parts of the other page.

    yeah. assume square of the larger size and position based on that :\ but there is a tutorial that does a better job :D

  • Hmmm, could this be an opportune prelude to work on that photon plugin I've been pondering? it perhaps maybe. Then again Velo your more familiar with it :) and I'm trying to get something out for the Android console coming :)

    I look forward to the possiblities in the near future :) ty photon guy :)

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jayderyu

Member since 11 Apr, 2012

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