jayderyu's Recent Forum Activity

  • so just to make sure. Even local json/xml files that are needed to load with ajax won't work. That sounds crummy. Well hopefully it will be fixed next build ;) going to need it soon :P

  • As a follow up after playing around with some C2 JSON creation strings and array importer. I would mandatorally suggest making the conversation tools with C2.

    C2 has it's requirements as to what the JSON looked like. I tried implementing the above dialog structure for quick test and it didn't work so easily. Unfortunatly it seems C2 can't just do a raw JSON import :(

    Here is what you need to consider if you do it by hand.

    The over structure must be encapsulated by

    {""C2Array": true, ""size"" : [x,y,z], ""data"": { your stuff } }

    All objects names must be in "" "" two set's of qoutes each

    You can't alternate with " ' ', ' ' "   C2 doesn't interpret ' :(

    the C2 wrapper of the object require the above

    it's actually a massive pain.

    So you really are better writing some kind of tool that will fill the array in the tool. Then you can export the array as a JSON string. Then that should work :

    unfortunally for all the webstandards that C2 dos use. the JSON seems to not be one of them.

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  • NotionGames

    well let us know when you have your devkit and license. While I know there are a lot in the NDA. I'm sure letting us know if their Nintendo Web Framework is a wrapper like technology or a custom browser will be ok :)

  • There is no public to do list. Ashley feels that keeping the feature set secret is the key against the compition. It also prevents possible dissapointements when a item is soon on the list, but can't make it for some unforseen reason.

  • On mobile devices. Keep you physics objects few and far between. ie minimal. When C2 uses CJS Box2D accelerator then that will be a lot better.

  • yeah. Canvas2d is fillrate rendering and it's not that much fillrate either. Depending on the chip for mobile devices it can be anywhere from

    0.5 to 4 times the screen size in fill rate to achieve even 30fps.

    the best you can do is start low and move up and do this on your lower powered hardware device

  • <SNAP> I think the scirra.com/manual/119/touch manual beat me to it.

    each touch has it's own ID. Just track with Touch ID touched what sprite and track it. All touches are passed through the layers. I'm not sure if it's top down or bottom up for even triggering.

  • It's been a very interesting discussion.

    As mentioned I'm going want to get an Ouya game up and running. You(Lorin) mentioned that it's easy to implement native API's. I'm assuming you mean other JAVA api's like the Ouya DK. Could you point to a simple sample at what would be involved to do such work. I sorta dropped heavy programming last year in favour of my writing(fiction and RPG's) work and then found C2 as a wonderful alternative to coding games on my own. So I'm very minimalist right now on coding :P So any direction and pointers for the right direction would be awesome.

    That's an interesting and cute naming convention, but please oh please do not name anything based on Hastings :D

  • I'm 100% you will need to be properly licensed with Nintendo to produce WiiU games. This includes the Devkit that comes with it.

    I wonder if Super UBI land might have been what kickstarted(snicker) the idea for Nintendo to work on HTML5 game developement options.

  • is that a C2 GameCenter plugin? congrats. Looking good. I do agree that open source alternatives are a great option :)

  • Well this solves a major performance matter, which CJS wasn't too bad anyways. Far better than raw UIWebView.

    However, I believe this also will handle better memory management that C2 has implemented if I recall Ashley mentioning.

    That leaves for me Ludie to get the Ouya IAP and Controller and I am mobile set. Who knows my Ouya game is at least 2 weeks from development into final polish. Then it's all polish time :P

    I'm happy to hear this news. Now the question is when are thing going to push this out. it's also going to push a other groups :)

    I still standby that the actual browser technology is lagging behind :)

    Go go Ludie

  • It would be pretty awesome if Nintendo created an HTML5/JS wrapper :P

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jayderyu

Member since 11 Apr, 2012

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