jayderyu's Recent Forum Activity

  • I have a question. I often find that music costs is based on per minute model.

    How much do you charge apx per minute

    and

    how much time does it take to compose per minute

    I ask this. because I often find concepts and language ettiquties are different. Without understanding time, cost, and efforts it's a little hard to understand how 1 minute of music can cost $1000usd

    let alone I have no idea what an OST is.

  • I have to agree with WhiteClaws in regards to the volatility of Functions. In relation when a variable is created; C2 makes it impossible to type in the var expression wrong.

    eg

    variable number called count

    in a typed expression: cout becomes wrong and the expression will fail as C2 checks to see if a variable cout exists. So C2 informs us when cout is invalid and won't close the window until corrected.

    eg

    variable text CONST GLOBAL GAMEMODE

    On Event > Compare variable... I have a drop down menu of variables

    So WhiteClaws and I would like the same type safe feature that variables get, but for On Function calls.

    Action> Call Function > Dropdown list of any Function that is registered with OnFunction() Event

    Typed Expression: Function.Call("[function foo]")

    where foo becomes typed safe similar to a variable(unless of course stored in a Text)

    OnFunction: change other references

    Similar to variables, when the OnFunction Event function name is changed. C2 can proceed to correct any other references to the function call string.

    The only exception to the this typesafe function system would be this kind of situation

    Object.TextFoo = FunctionName

    exception

    Function.Call(Object.TextFoo)

    this is the only case where C2 type safe would not apply. As the Function stored as a String is not accessible for type safe.

  • I thinks it's a pretty good start. Seems to nail the game play very well :) No complaints on the beta version :)

  • Very active community. Some days I make a topic and it's gone in less than 2 hours. Having been shoved down to the 2nd and sometimes third page. however it has been a holiday lately and I did see a dip.

    Also in regards to the IRC. I personally against IRC for forums. They are counter productive. I used to hang out a forum with an IRC. Too often if the community is health. Often leads to some of the best "topics" being in IRC and never being seen by the rest of of the forum due to not being on the IRC or at the computer at the time.

    The flip side is that it's the live active discussion that leads to some of the best discussions.

  • Besides my own

    XML is a good format. I tend to lean towards JSON as I find it has less tag over head. However, either structure JSON/XML will do the same job. Also if your creating your own tool. Then there is no difference to the end user.

    Arima model I think is also easy to work with. using a coded key based on the parameters.

    Also with C2 current beta release. There is an ajax fix for CJS. So for mobile devices this makes XML/JSON files now possible :)

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  • Hi Ashley

    Well in fact the applet is used to audio capture, which I cannot do directly in HTML5.

    I will try to edit the package.json to set Java use.

    Thanks for your attention!

    ok, this explains a whole lot. I just couldn't imagine any reason to package an application within in application. This is like the old Flash audio work around on Android.

  • If your writing a Java Applet, then you don't need nodewebkit. A Java Applet. Is a full Java application with only a few line changes. It's a JVM compiled app.

    make the applet changes and then the program will run as a full application. wala, no nodewebkit needed.

    soooo. what do you need to embed an application in another application?

  • ummmm.... how soon is soon for the Object properties box. The alpha was a require option for my main menu :P

  • Physics and Platform behaviours do not mix. They are not part of the same detection set.

    Either use Physics OR Platform(Solids, Jumpthru), but not both.

  • hmm. been thinking of making my own fighting game after my current project :)

  • sigh, while Box2d does support collision filtering. The C2 plugin does not. I know it's been mentioned as a request, but the implementation might be a little while.

    "Filtering

    Collision filtering allows you to prevent collision between fixtures. For example, say you make a character that rides a bicycle. You want the bicycle to collide with the terrain and the character to collide with the terrain, but you don't want the character to collide with the bicycle (because they must overlap). Box2D supports such collision filtering using categories and groups.

    Box2D supports 16 collision categories. For each fixture you can specify which category it belongs to. You also specify what other categories this fixture can collide with. For example, you could specify in a multiplayer game that all players don't collide with each other and monsters don't collide with each other, but players and monsters should collide. This is done with masking bits. For example:"

    box2d.org/manual.html

    I would like it because it would allow an easier mdoel to do physics jumthru.

  • Congrats guys. you are all doing a great job. Including the developers on Ejecta. Is it more than just the individual who was doing ImpactJS?

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jayderyu

Member since 11 Apr, 2012

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