jayderyu's Recent Forum Activity

    > Answer: He reads Your forum posts... want to make my released soon game engine profitable, that's why I ask this question.

    Um I don't believe any exported C2 game has any copy protection. C2 toolkit as some kind, but the resulting games do not. If you want the games to have copy protection. I believe your currently on your own.

  • No your not the only one. I had some confusing adjustment times. I think it's because angle 0 is considered direction right on a earth horizontal plane. I also find 0Right is often used in trigonometry.

    However, you are right. Often I find that angle 0 is either UP in other 2D tools or DOWN in 3D.

    You will adjust :P

  • Well it did get an initial rush of just quick ports, but it seems to have steadied off. Ouya uses a sandbox method were all games first go. Depending on downloads, purchases and rating the game will move out of the sound box and into a easier more pronounced categorie.

    But any system with open-ness will get low quality games. Just check Windows OS :D low quality games everywhere. I should know. I made one :D

  • Ok checkd it out. This may not be a WebSocket problem. Didn't test it out before, but C2 games seem to pause when not in the window :( if a fix is possible. This will be up to Ashley to give us. Hopefully the problem will be fixable :)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • breackzin

    I will let you know when I find out myself. I agree anykind of build up of the buffer for online games is a bad thing. It can greatly distort the results. :(

  • Any quality yes. But there are requirements that the game work well with the Ouya. I suggest checking the developer requirements.

    Yes there are also games not finished. They are releasing as an early beta demo. Sorta good and bad unfortuanatally :(

    I agree with Ashley, the software must continue, and be better, the non legal can't have a better product than us in this case

    jayderyu : you are married with her, she is not married with another one ^^

    My mistake I misinterpreted :) makes a lot more sense now :)

  • There are no developer costs for the Ouya out side of having the hardware. However, if you are planning any IAP. THen you need to fill out a license agreement with Ouya team that is sent to the US tax agency, which requires a notary public to sign.

    I'm not sure your second question.

    Thanks Ashley. That's a very mature opinion on the subject matter. Try to provide a better product than the what a cracked version provides. To bad more companies don't feel that way :(

    Aphrodite

    My married life is fantastic. Caring about my wife works well with no innocents getting hurt :D

  • ok well here we are. There are some other threads around, but they have been quite as there wasn't much more news streaming in.

    Here is what we have

    CocoonJS will be supporting Ouya. This is the currently ideal course, but Ludie isn't exactly speedy with it's updates. Infact WebGL was said to be out soon; which was a few weeks ago :(.. but it is coming if you don't mind waiting.

    Psema4 who you can find on the developer Ouya forums. Has managed to get a wrapper actively working with the Ouya. This includes the controllers. It does work right now as I understand it. it's not a fast wrapper, in fact its' probably just the default speed for performance, but if you don't do anything fancy. it's probably enough to run most non intensive graphical games. He is working to get the entire Chrome Kit running. So that can lead to a lot of possibilities.

    Jenpop who is active here under another name. Also worked on a wrapper, but unfortunately there doesn't seem to be a public running version.

    Pender Android

    This is all ready to go short of the controller and Ouya IAP. However, as Pender Android is written in Java it shuold be simple to get the controller going. In fact i was thinking of just mixing Psema4 java code into Pender.

    Game Closure

    Same state as Pender, almost ready to go, but you will have to build the bridge between the language. However, there is more overhead as GC uses C++ and a middle language of Game Closure known as Barista.

    Right now I'm working on an Oyua game. I am going to take more depth once it's ready to be ported. I'll update or put up a tutorial on how to get a game on to the ouya when I'm done. If some one else hasn't by then.

    Also I got my Ouya today. Bomb Squad is awesome :)

  • revin

    Do you mean your trying to connect to an account, gamer website. Is it gamersportal.com that your refering too. That site doesn't look anything like Clay.io.

    what gaming site are you trying to connect too? or are you thinking of starting your own?

  • I was looking at Pomelo. It's a nice framework, but I didn't notice any greater advantage than say Photon outside that Pomelo is free.

    Pomelo seems to be really built around using javascript programming for server. Where as Photon was built around both EchoPeer and programmed servers.

    It still seems to be an API above most C2 developers intended skill target. Otherwise it seemed pretty good if your a JS programmer.

    I haven't used it. So I could be mistaken.

jayderyu's avatar

jayderyu

Member since 11 Apr, 2012

Twitter
jayderyu has 1 followers

Connect with jayderyu

Trophy Case

  • 12-Year Club
  • Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • RTFM Read the fabulous manual
  • Email Verified

Progress

16/44
How to earn trophies