jayderyu's Recent Forum Activity

  • Well I'm impressed :)

    It's amazing what C2 can do when people get creative :)

  • Psema4 work is a wrapper. It's not compatible with CJS. You could use his web sample, but his work in Java Android program.

  • kirra

    Well we will update the thread once we have more news. Right now it's all in the infancy stages. Also awarmenhoven is a busy guy :P so he may have the skills, but time is needed :D

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  • hellwalker

    I don't know why CocoonJS would run that poorly. Might be a optimized landwidth problem, but as I understand CJS uses it's own render and not Webkit> So I can't say for sure :|

    You can try Psema4 work here github.com/psema4/ouya-tests

    I'm not sure how to use it yet.

  • I don't understand why you can't use suggestion 2. To use a global canvas.

    If your creating, then destroying per room. Then all you need to do is clean and draw the new room on the canvas per room.

  • I would suggest using rojohounds canvas plugin to have direct access to point plotting. past tht I'm not sure how much audio access you have on a mic. I'm curios too though.

  • ummm. that's a good question. Right now the problem is the wrapper for C2. Whatever Wrapper is used needs too support WebSockets.

    As of right now I believe only CocoonJS and GameClosure supports WebSockets. However, neither of these wrappers are fully ready. GameClosure needs hand created Ouya plugin, and CocoonJS we just need to wait until they release there Ouya update.

    But I would say yes, when it's ready. As for the Ouya Browser. I'm not sure.

  • just a thought without going deeply into the problem yet. But after looking at it. I would suggest adding Text.setText = line.count.

    As it looks like right now. You create a number of new lines per tick equal to number of Routes. You want to embed the the loop code under the On touch code.

    It's ok to track your own points. but you get

    navpoint.count that track the numger of objects

    loopindex the current count in any loop

    however, what I think your doing. Is that your actually drawing a line from

    route(navpoint) which is the most recently created object.

    route(navpoint+1) which doesn't exist and will be default to 0 so the first one.

    you can do

    start line at route(navpoint -1)

    to route(navpoint)

    you can also use

    route(route.count - 2)

    route(route.count -1)

  • Sulli

    I assume you mean

    ONLINE Multiplayer

    Offline Single player

    Multiplayer means well multi people. There are a good hadful of local Multiplayer games. These are offline. Bombsquad is fantastic. But it's strength is only in being with multiplayers.

    As for singleplayer. well any video game can be single player.

    These are odd questions as making MP/SP games isn't based on hardware, but the developer's ability. It's more appropriate to ask "can you develope a mp/sp game." as it's not really a hardware thing.

    However, Android does support full communications models. So there is even a few online games.

    On a final note. I'm not impressed with the port games so far. You can really feel the quick copy/paste work and sometimes without enough work.

  • I'm assuming you using Rojohound canvas. I don't know if the canvas plugin holds onto the created canvas or not, but you can try creating the canvas as global objects and re-using them. Just incase it's a canvas problem.

    As I understand WebGL mode has an ability to reload based on layout. But I'm not sure canvas plugin does.

  • Sulli

    I'm not one for thread maintenance :D but there are others with interest, but who knows.

    Well I'm not sure when my game will bed done :P I hope to finish it soon. Bomb Squad is way better with 2+ players. well more the better :D. As a 1 player game. No so interesting.

  • Check for the Clay.io plugin on the forum. Clay.io offers an IAP. I don't know if there are any region restrictions. But it's worth checking out.

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jayderyu

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