BigFrank's Recent Forum Activity

  • I really thought that Construct 2 would contain a global "mute audio" action. I was stunned to discover that it contains a plethora of audio actions but not a simple global "Mute/Unmute All". I struggled with this until I found Cipriux 's example above:

    You can try changing the master volume or by tag. Instead of using dB I use this formula

    I'm used to seeing code but missing hidden stuff out because a capx is worth a thousand images, so I really thought your solution was too good to be true. But, hey ho, it really is as simple as that! Just a variable and 2 lines of code! I had been struggling with this for hours so Cipriux thank you SO much!

    I couldn't get any of the other proposed solutions on this page to do what I wanted but Cipriux nailed it

  • Thanks for the answers guys.

    I obviously want my game to look good on tablets and computers. Is there an emulator available that I can use to test the output on smaller displays? Are emulators even reliable guides?

    In the old days of the web we had to worry about increases in monitor sizes and screen resolutions. 20 years later and nothing's changed. What a nightmare.

  • > Does running the game in debug mode not give you any clues at all?

    >

    not that I can see. there should be no problem not much is going on

    I don't want to state the obvious, but there's clearly a lot going on.

    I'm new to Construct 2 but not to debugging. If you can't attach a capx, disable sections of your code and run in debug mode until you find yourself with a vastly reduced processor speed and you will find your culprit. I've a little game running and it's showing me 21 objects - 50 FPS - 12% CPU (Intel Core i3 laptop) - 37.4mb images. Occasionally it rises to 26%. I think that if you're hitting 60%-80% then you've got a lot going on. You just don't see it

  • given Firefox for Android does not have the same latency, it must be Chrome and not Android or C2.

    Sadly Firefox Mobile is a dead duck. They're officially putting it to bed

  • Does running the game in debug mode not give you any clues at all?

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  • 1. ... this left the new one empty and I forgot to delete it. It is simply that, an empty event with no value or function and should have been deleted. I didn't do it that way for any specific reason though either way is fine to add extra conditions to events.

    Now I understand! Thanks

    2. I usually use a large sprite I call "Destroyer" just off screen and use an on overlap with destroyer.. destroy and set all objects leaving the screen into a family that it destroys. Keeps me from having to condition each to destroy off screen.

    What a brilliant idea - I wouldn't have thought of that. Thinking out of the box

    Lastly, I threw this code together quickly without even worrying about flow...

    Your little capx did more for me than reading a ton of tutorials. However "rough" it was, I learned loads from it so thank you very much!

  • Hello,

    Sorry to ask what is probably a stupid question. I'm not knowledgeable about phones at all, you see.

    If, based on the optimal dimensions in the answer above, I create a game with a windows size 1280 * 720, how will that display on a medium grade quality (854 * 480) phone? Will it resize to the screen or will the game scroll off the phone's screen? Should I create three versions of my game to cover all eventualities?

    Many thanks in advance

  • Nimtrix Just checked out that water demo (thank god for dropbox ) and I think it's brilliant. This post is past its sell-by date and we're now on r221 - is there a more efficient way to achieve this effect?

    If there isn't, I don't care - your method is, frankly, brilliant

  • I saw your IAP screenie and I found it very helpful, thank you.

  • Hehehehe, now that's what I call a SPAWN!

    Edit: I just ran it in debug mode and at 0 spawnDelay there's up to 395 objects on screen

  • I've sent it to you by email. You should wait until the spawnDelay hits "0" - that's when it gets funny!

  • Hmm, I roughed out a capx for you but I don't seem to be able to upload a file on this forum. I probably need a higher rep or post count or something like that.

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BigFrank

Member since 10 Feb, 2016

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