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  • variable ToCreateOrNot = 0

    variable ToCOUNTorNot = 0

    On destroyed first

    set ToCreateOrNot = 1

    set ToCOUNTorNot = 5

    system > Every 1 second

    System > compare 2 values > ToCreateOrNot = 1

    System > compare 2 values > ToCOUNTorNot = not 0

    System > create an item

    System > substract 1 from ToCOUNTorNot

    Ok, I'll try again Thank you

  • Condition > Sprite > on destroyed

    Action : create

    How create object one by one after first object show is destroyed?

  • I want create first object (enemy) show start in layer, after I shoot this enemy is destroy, next show again other enemy.

    How add event create again object in sequence, after first object is destroy NOT use timer but before object is destroyed?

    so don't create object before first object is destroyed

    Please show me how event sheet or give me sample .capx dropbox

    Sorry bad English Thanks

  • You can't do it without WebGL... you need to use effects to make water "easily" like that.

    Why don't you want to use WebGL? It usually runs faster, and allows effects to be used...

    The only other way to do it really, is to draw an animation, frame by frame.

    ~Sol

    because this effect/webGL very slow in my mobile phone <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad"> Can you help me how use Behavour>Wrap or other event

    https://www.dropbox.com/s/drid687ec93iy ... r.gif?dl=0

  • so cool !

    Nice <img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes"> How create/make this water? please give me sample .capx Thanks <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">

    Make a blue water sprite and use "Water" effect on it from the effects menu for the object... it's really easy.

    ~Sol

    Can you show me other solution (not use webGL), How I do make scroll this water? I use Behavior>Wrap not work :/

    http://www.dropbox.com/s/drid687ec93iy1 ... lwater.gif

  • game by Dime studio

    so cool !

    Nice

  • Nice post , I need this tutor

  • Good post, I need this solution Y

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  • thanks, nice share

  • Awesome, nice share Y

  • >

    > >

    > > Thanks for share and spend time or thought to me but it's not in accordance with my idea (Y)

    > >

    > > *Solved

    > >

    >

    I gave you the answer in first post. Its exactly the same solution, the same technique.

    Guess you got confused by the bullet.

    I'm sorry late your respont in first post, I don't provide more explicit details. I confused by variable bdw thanks

  • > Can you correct it? please https://www.dropbox.com/s/kr0c5v2drwg7x ... iable.capx thanks

    >

    When I have time, I will take a look. Please be patient.

    ~Sol

    Has been solved Mr, thanks

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