Prass's Forum Posts

  • variable ToCreateOrNot = 0

    variable ToCOUNTorNot = 0

    On destroyed first

    set ToCreateOrNot = 1

    set ToCOUNTorNot = 5

    system > Every 1 second

    System > compare 2 values > ToCreateOrNot = 1

    System > compare 2 values > ToCOUNTorNot = not 0

    System > create an item

    System > substract 1 from ToCOUNTorNot

    Ok, I'll try again Thank you

  • Condition > Sprite > on destroyed

    Action : create

    How create object one by one after first object show is destroyed?

  • I want create first object (enemy) show start in layer, after I shoot this enemy is destroy, next show again other enemy.

    How add event create again object in sequence, after first object is destroy NOT use timer but before object is destroyed?

    so don't create object before first object is destroyed

    Please show me how event sheet or give me sample .capx dropbox

    Sorry bad English Thanks

  • You can't do it without WebGL... you need to use effects to make water "easily" like that.

    Why don't you want to use WebGL? It usually runs faster, and allows effects to be used...

    The only other way to do it really, is to draw an animation, frame by frame.

    ~Sol

    because this effect/webGL very slow in my mobile phone <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad"> Can you help me how use Behavour>Wrap or other event

    https://www.dropbox.com/s/drid687ec93iy ... r.gif?dl=0

  • so cool !

    Nice <img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes"> How create/make this water? please give me sample .capx Thanks <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">

    Make a blue water sprite and use "Water" effect on it from the effects menu for the object... it's really easy.

    ~Sol

    Can you show me other solution (not use webGL), How I do make scroll this water? I use Behavior>Wrap not work :/

    http://www.dropbox.com/s/drid687ec93iy1 ... lwater.gif

  • game by Dime studio

    so cool !

    Nice

  • Nice post , I need this tutor

  • Good post, I need this solution Y

  • thanks, nice share

  • Awesome, nice share Y

  • >

    > >

    > > Thanks for share and spend time or thought to me but it's not in accordance with my idea (Y)

    > >

    > > *Solved

    > >

    >

    I gave you the answer in first post. Its exactly the same solution, the same technique.

    Guess you got confused by the bullet.

    I'm sorry late your respont in first post, I don't provide more explicit details. I confused by variable bdw thanks

  • > Can you correct it? please https://www.dropbox.com/s/kr0c5v2drwg7x ... iable.capx thanks

    >

    When I have time, I will take a look. Please be patient.

    ~Sol

    Has been solved Mr, thanks

  • Finding some logic in that was fun.

    https://drive.google.com/open?id=0B1SSuCVV8v74M1BmMGpsRVhMRDA

    Thanks for share and spend time or thought to me but it's not in accordance with my idea (Y)

    As it is still difficult to understand what you are trying to achieve, let me explain what is happening in your current capx.

    First, on collision with Yellow figures, you destroy them and modify some Instance Variables values in the car.

    When the car hits the wall, it creates a Yellow figure at some point of the car. But at the same time, it considers it is colliding with the Yellow figure, and so it destroys it and modifies the instance variable values, like it did when running in Yellow figures at first.

    In regards to your previous messages, it seems you are willing to have some "max human capacity" in the vehicle.

    It seems also that on collision with the wall, you want all your figures to get out of the car.

    And you are trying to make it so that one of the figures in the car is always a red figure.

    It still is very vague. And it requires to modify entirely your project.

    Moreover, a lot of the implementation depends on exactly what you are trying to make, which we have issues understanding.

    I understand English is not your main language, but I'm afraid we can't help further if you don't provide more explicit details.

    Here is a way to have yellow figures getting in and out of the car :

    Please explain in further detail what the red figure is supposed to represent, what you want it to do exactly, and if you expect having more than one of it out of the vehicle during the game.

    Awesome.. I have tried, it's work my concept idea ... I like it.

    Sorry, I mean Red is Driver (stanby in car) Yellow is passenger if car collusion other object it (Red+Yellow) out

    Thanks

    *Solved

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  • ok thanks all, I'll try again

  • Can you correct it? please https://www.dropbox.com/s/kr0c5v2drwg7x ... iable.capx thanks