I think what you are looking for is add Event | Gamepad | compare axis where you can compare e.g. the left X axis (-100 to 100) so you know if walking right or left (and then set obj_player) to mirrored or not.
I think what you are looking for is
add Event | Gamepad | compare axis where you can compare e.g. the left X axis (-100 to 100) so you know if walking right or left (and then set obj_player) to mirrored or not.
Ok thanks guys
How do I mirror my object with Analog control? example: imgur.com/xfSWUxX
I know logic function System>compare two value> my Object+-set angle> mirror left/right but i don't know it's code correct, sorry i'm bad english
Help me please <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /> with printshoot or .capx Thanks
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How do i give break object after shoot in point a part object? example:
Please help me in your simulation .capx , please upload in dropbox or other simple download Thanks
Sorry i'm bad english
Here is a quick capx: https://dl.dropboxusercontent.com/u/2346355/Construct2/helping/GunSwapDifferentBullet.capx
Here is a quick capx:
https://dl.dropboxusercontent.com/u/2346355/Construct2/helping/GunSwapDifferentBullet.capx
Greets thanks broter
Excuse me, How do i change shoot effect with ONE Button after select in inventory?
example:
please give me simple .capx at dropbox or other simple download
sorry i'm bad english Thanks