h1k3's Recent Forum Activity

  • So I figured out how to resize an app no matter what the screen size is but it has a really bad stuttering effect when you drag the window open/shut. I'm hoping someone might know a way to smooth it out a bit.

    Any help would be appreciated, heres the capx:

    Resize app based on browser size

    Thanks again,

    Lance

    UPDATE 12/19/2012:

    I figured out the problem with item placement and stretching. Also included a bit so when the window drops below the minimum(original design) size it brings up a second layout asking them to change the size. Once the size is at or above minimum it once again switches back to the main window. Feel free to use it everyone to help you with allowing more then 1 screen size.

    Note:

    You need Pode's HTML Iframe plugin for my example to load.

    Link to Pode's Iframe plugin.

  • I don't see it in the manual but I know it's a simple js call. Check the plugin forum to see if someone added this, if not you can always use the calljs plugin to implement it yourself using the info on this page:

    w3schools.com/jsref/jsref_obj_date.asp

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  • I understand cocoons big flaw is currently the lack of Ajax calls? You can use a browser redirect to implement the majority of Facebook integration. I had previously set up my game that way so I know it works great. Although its a real hassle.

  • I believe so, not fluent with cocoons. I heard Ajax is a no on that though so graph API calls won't work. Go to developers.facebook.com, they have mobile specific directions for integrating Facebook sdk.

  • procrastinator,

    My ultimate goal is to add in app payments through the plugin and php. I'm currently redirecting windows to accept payments and it's kind of unwieldy to do. Feel free to ask for any additions. I'll do my best, but my current goal is again, the in app payments through javascript.

  • Facebook 2.0 version 1.1

    Facebook 2.0 Version 1.1

    1)Provides a way to login by redirecting the url in a canvas app 'apps.facebook.com' This allows you to catch new install deny requests as Facebook expects. So if a user decides not to install you can redirect them to another layout/layer pointing them to other games or giving further information on why you request permissions....... This also is a way to login without forcing the user to accept popups.

    2)New expression named status

    Check after plugin initializes. Will equal "connected" if user has logged in and accepted permissions/installed your game(redirect to the title screen knowing user has granted permissions). Will equal "not_authorized" if user has logged into facebook but not authorized your app. (trigger once- Use included Login redirect action to request permissions)

    3)Expressions for:

       User email address,

       User Birthday,

       User Gender,

       User locale,

       User Access token,

    Facebook 2.0 Version 1.1

  • Ashley,

    Alright, thanks for the heads up. :)

  • I'm not sure if I just don't understand the on went offline or it isn't working. So I apologize if this is in the wrong place. I have a layout that I want displayed if the internet connection goes down. So I have tried:

    browser-> On Went Offline -> System -> Go to Offline

    I then loaded the game and cut the wireless connection and the layout didn't load. I have tested in Firefox Nightly and Chrome, neither of which load the layout when the connection is cut.

    Am I doing this wrong, is the feature broken, or is this a special case that only works with special circumstances like a wired connection?

    Thank you advance for any assistance you can offer,

    Lance

  • Amen Ashley,

    OMG I wish I knew then what I know now. Ohh well my term is up in another 6 months. Then it's off to find a decent company. :)

  • I wouldn't recommend godaddy. I ended up choosing a yearly unlimited plan. It's so far great for my needs except the MySQL version is very outdated. This makes security much more of an issue. When I inquired about upgrading to the current version they have no expected date. They also do not allow streaming such as the node.js

  • I've had this in previous versions. I solved it by going into the preferences and clicking reset dialogs. Maybe that'll help :)

  • I think it may, I used that earlier to reply in a thread to space monkey. He saw my reply, although I'm not sure if he was notified or was watching the thread. Hmmmm, so good question :)

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h1k3

Member since 1 Apr, 2012

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