rfisher's Recent Forum Activity

  • InvaderX

    Sure will, also conform to the new format. Should be later today.

  • Looks great. Why not use the latest Cordova 2.4.0?

  • My game for the Ouya is kind of a multiplayer game and with AJAX, PHP, and Mysql it works great. Its the type of game which doesn't require millisecond response time, thats why in my case it works.

  • I hope the big announcement is that they will support the Ouya controller.

  • Wink

    ArcadEd

    I think without that plugin this thing is not going to work.

  • ArcadEd

    I'm looking at a way to do this without using cygwin, so i had to take a peek at what was going on inside create.py and pendertools. I hope to get it working with just eclipse or ant.

  • The create.py file in the tools directory gets a file called rhino1_7R2.jar at URL github.com/downloads/doggerelverse/Pender-android/rhino1_7R2.jar, which doesn't exist.

    This could be your problem.

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  • How do we set this up, is there any tutorials?

  • Ashley

    Keep up the AMAZING work that you have done with Construct 2. I'm soon to release 2 games to the Ouya made with Construct 2 using Phonegap 2.4.0. With Phonegap I have seen simple games get any where from 30 - 50 FPS which is good enough for me on the Ouya. I have recently hacked together a simple Javascript HTML5 game engine put together from various code found on the internet. This crazy attempt of mine makes me look back on Construct 2 with amazement. You have a great product here and everyday visit your website wondering if anything new gets released.

    I only wish that the Ouya Web Browser would support requestAnimFrame, because in my attempts it did not work.

    Thank You

  • The Ouya Browser makes a click noise each time the button is hit. This noise to me is the biggest problem with making a real game. We need native support for the ouya controller and disable the keyboard so that these click noises aren't heard. This can be done with a Phonegap plugin that bridges the gap between javascript and java. For me this is my last step in creating a HTML5 game for the Ouya which i have not done YET.

    Performance is another big issue for the games I'm trying to make for the Ouya. I have noticed that 30 FPS is probably the best we are going to get for a arcade type game using Phonegap. I tried to adjust construct 2 javascript code to see if i can limit the max FPS with no luck. I have sinced hacked together a javascript game engine that fixes the canvas at 720p and scaling to 1080p at 30 FPS. In just a couple of days i got something that sortof works, but not really. To be honest, I'm just just testing a theory about about using a javascript game engine that runs at 30 FPS and seeing if there is a advantage to such a thing. So far I'm not sure what the result are.

  • I was just thinking if you made a game for the Ouya and You knew that it runs good at 30 FPS. Why not just make the max FPS 30 FPS. And then the big question, is there any real benefit to doing this?

  • Would there be any advantage to adjusting max FPS based on actual FPS. Meaning on slower devices that only get about 30 FPS, lower the max FPS to 30 FPS.

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rfisher

Member since 1 Apr, 2012

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