rfisher's Recent Forum Activity

  • You can represent the 3 postions using binary with 1 variable.

    Like with a 8 bit number the least significant bit is 1 and the next is 2 and the next is 4.

    variable == 4 the result is oox

    variable == 2 the result is oxo

    variable == 1 the result is xoo

    So the variable can be anything between 0-7 which represents a condition you can act on.

  • Ashley

    Thanks for the reply.

    My Bounce Behavior is using dt and all i did was multiply dt by time scale. I also disable the behavior when time scale == 0.

    Keep up the good work, C2 is AMAZING.

  • Disregard, i already found out what to do.

    "this.runtime.timescale" is just a multiple of time and after implementing this in my behavior, the pause plugin works great.

  • Well I know i can use RexRainbow's plugin and I could also set the time scale to 0. But my problem is regarding a custom "bounce" behavior i made which doesn't pause in both cases. I would like to fix/modify my behavior and have it work with the time scale, i just need to know what variable do i have to work with and what is the concept of using time scale in a behavior?

  • Ashley and kiyoshi

    I just bought a iMac and was messing around with xcode and thought about this idea. Didn't realize that its already being done, sortof.

  • What are the chances that its possible to create a game in C2 and then convert the javascript to objective c and then compile for IOS?

  • well after moving the events 3-12 out of the "on start of layout" the problem goes away. I don't know if could be considered a bug or just a bad programming methodology on my part.

  • <img src="http://www.fishertextiles.com/r100-2.png" border="0" />

    The group variable gets set on startup and is based on the object location also using a "for each". I have not checked to see if the first "for each" is working correctly.

  • <img src="http://www.fishertextiles.com/r100.png" border="0" />

    The following image shows events that worked as written and for some reason don't after running the code in r100. When i say don't run, i mean the "for each" loop doesn't increment found1 or found3 even though there are 7 sprite5 blocks for each group.

    I have not posted in the bug forum with this issue since i have not included a capx. I can include the capx but i'm using 4 unreleased behaviors. so if that is the only way i will gladly do so.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I'm sure there is more to 0plus1's tutorial, but i'm going to try the following to see the results.

    phonegap IOS

  • DeMayunn

    I did not see that, i'm going to take a look at the code.

    Thanks.

  • With easyWebSocket.min.js minified like it is, its going to be hard to customize the code into a plugin.

rfisher's avatar

rfisher

Member since 1 Apr, 2012

None one is following rfisher yet!

Trophy Case

  • 12-Year Club
  • RTFM Read the fabulous manual
  • Email Verified

Progress

14/44
How to earn trophies