Blacksmith's Recent Forum Activity

  • Thanks for the warning, I'll keep an eye open.

  • Dave Hailwood,

    Thanks, it was a nice surprise! I'm in the process of adding a hint option, so keep trying you'll score that point yet ;)

    Let me know when you've uploaded Board Horde to some social sites, and I can get my friends to check it out!

    <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Hi Aldo tanku,

    There is a topic on this subject, and it should tell you everything you need to know about adding new plugins into Construct 2.

    How to install plugins and behaviors

    Hope that helps :)

  • Wrangler,

    Nice game, I had lots of fun playing it!

    If you wanted to enter the Windows 8 contest, you could upgrade your Windows 7 to 8! I did this so that I could develop for Win 8! The upgrade cost me around �45, which wasn't too bad (could be cheaper now).

    Anyway something for you to think about, I believe the game could do well if you entered it.

    Keep up the good work :)

  • spongehammer, snap!

    Nice answer by the way, sounds like a very clever solution! <img src="smileys/smiley36.gif" border="0" align="middle" />

  • toko,

    You could create a variable 'counter' with a value of 20, and include this as a condition on your event;

    e.g. System every .08 seconds & counter > 0.

    Then you'd just need to subtract 1 from counter every second, and when it gets to zero, your event would no longer fire!

    Hope that helps

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • molucawa,

    There is an action that allows you to set a layers parallax at runtime. Select actions and go to 'System', you'll find the option you are looking for under the heading 'Layers and Layout'.

    You could link it to an event which compares the frame of the object you wish to test!

    Hope that helps :)

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  • zigzak,

    Projects in Construct 2 are event driven, this reduces / removes the need to write traditional code. This helps to make project creation more accessible to a much wider audience!

    You can use JavaScript to write plugins (or add-on's) for Construct 2. It can also recognise PHP code. There may be others, I'm not sure. Perhaps someone else could help to enlighten you further.

    Hope that helps :)

  • thehen,

    Just stumbled across something you may find helpful!

    Whilst exporting my project earlier today, I neglected to uncheck the minify option. After base64 encoding my c2runtime.js, the file size came out at approx 7mb. When I tried to run the project on my device, all I got was a black screen. Needless to say, I did start to hyperventilate a little at this point ;)

    Upon realising my mistake, I re-exported the project (with minify unchecked). This time, after base encoding my images, my file came out at approx 4.5mb, and the project ran really well on my device.

    Hope this information helps to shed further light on packaging apps for Windows Phone!

    **Edit** - In my first attempt, I did also try updating the WMAppManifest.xml in the way you described above. Although I still just got a black screen when running it on my device.

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Dave Hailwood,

    Like the updated styling of the game, and the new board configuration. Seems like the A.I is working really well too!

    Nice job! :)

  • thehen,

    Really helpful explanation, with an upcoming tutorial to follow! Where the heck do you find the time to do it all? :)

    Nice work!

  • harrietrc,

    Another helpful hint, if you want to get someone's attention on the forum, just use the symbol, directly followed by users name (e.g. harrietrc).

    That way the person is automatically notified of your message to them.

    Good luck, and I hope you enjoy using C2 :)

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Blacksmith

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