mazdarx2001's Recent Forum Activity

  • I clicked on your link, but it says your picture is no longer there.

  • Are you trying to up your reputation?

  • Export:

    1. I don't minify script

    2. I use cordova still, haven't tried the new xdk project format

    3. I leave the supported OS's on 8.0iOS and android 4

    build

    1. I use XDK

    2. In Plugin management, I use Insomnia plugin. The cordova is already there if you choose that option when starting the project.

    3. I never used Admob

  • You add physics to the balls, then on their properties choose "circle" under the collision part of physics

  • I've never been able to publish from a PC, only a MAC. But I did notice that new feature in the Intel XDK, don't know if it works.

  • Please let me know if the new version of Scirra fixes this iOS sound problem.

  • Going to play it right now!

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  • Mr. Swanson the video game design teacher! here to help!

  • [FIXED]I have the same problem and solved it by this. I didn't use turret at all. I just added even "Every X seconds". Then action I added to spawn a new object (the bullet). Then the next action just below is set bullet angle to "atan((player.y - enemy.y)/(player.x-enemy.x))". Then I noticed this only works well when the player is on the right side of the enemy other wise its 180 degrees off. So I did the following. Every X seconds sits alone with two sub events. First sub is System compare two values (player.x > enemy.x). For this sub put the two actions spawn bullet and set bullet angle to "atan((player.y - enemy.y)/(player.x-enemy.x))" The second sub is "Else" and has two actions, spawn bullet and set bullet angle to "atan((player.y - enemy.y)/(player.x-enemy.x)) - 180".

    This seemed to work fine for me. Just a little bit of trig and some testing.

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mazdarx2001

Member since 3 Feb, 2016

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