wertt22's Recent Forum Activity

  • wertt22 Thanks for looking at this and your interest in this plugin. I have found ways to control the bones via Spine API, but they get reset by animation updates / ticks.

    So, I need to create a system to reset the bones to the 'override' setting after each animation update. It's definitely doable, so I will look into it, but I don't have a schedule for it right now.

    Your idea is interesting, but Spine only reads the JSON once on initialization, so changes to the JSON after a skeleton is loaded will not have effect.

    one more suggest ,on 3dengine animation translate to ragdoll State, it should be set up two components, an animation component, a ragdoll component, and switch between them, perhaps wecan set a Empty animation Used alone to control the rotation and movement of bones like ragdoll

  • wertt22 Thanks for looking at this and your interest in this plugin. I have found ways to control the bones via Spine API, but they get reset by animation updates / ticks.

    So, I need to create a system to reset the bones to the 'override' setting after each animation update. It's definitely doable, so I will look into it, but I don't have a schedule for it right now.

    Your idea is interesting, but Spine only reads the JSON once on initialization, so changes to the JSON after a skeleton is loaded will not have effect.

    dear mikal ,thanks for your hard work!i found their a way load animation only with animation code by lua, perhaps IT could use for spine webgl

    local spineAnim = cc.SpineAnimation_new:createWithFileName("role/tn_zt/tn_zt.json","role/tn_zt/tn_zt.atlas")--

    self._sprite3d = cc.SpineAnimation_new:createWithSkeletonAnimation(spineAnim)--

    self:addChild(self._sprite3d)--

    self._sprite3d:setPosition(200,200)

    the tn_zt.json is new code for only animation code ,perhaps we can read the origin animation code and edit the angle then load it

  • dear mikcal

    I know that there seems to be no API to control the rotation of the bone. I added only one bone and an animation, and only rotated the bone by one angle. I checked the JSON file and found the following code on img: can we set the set animation with parameter (angle), we can set a string variable = JSON code , and then transfer the parameter angle to load the animation. In this way, we can transfer different angles to achieve the purpose of controlling the skeleton by the program

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  • China cannot connect to the server without vpn,i can.t use c3now!

  • If you design a game that is very demanding on the GPU, it will use a lot of GPU resources. This is more a general game design issue than specific to Construct since it's true with any graphics technology. For more advice see Performance tips.

    ok thanks i will use mask Sprite on gui layer to set effect only render on screen

  • may be you need change a mouse

  • Hello! I read through this thread and downloaded / tested your bounding box mesh project, pretty cool!

    I was wondering if you could give recommendation one way or the other on Spriter Pro vs. Spine. I primarily develop in Construct 3 and I am a bit at a loss which will serve me better. Obviously Spine costs more but also may be the better tool to pick to start learning on? I also tinker with Unity but spend most my time in Construct. Looks like your plugin is fairly far along for Spine while there appears to be a "complete" plugin for Spriter Pro. Just looking to learn more about animation and want to start in a solid tool. Looks like Spriter 2 isn't "too far" out from being available also. What are your thoughts of someone using Spine and Construct 3? What made you go this route vs. using Spriter Pro?

    Thanks for any insights you can offer!

    Cheers

    Both of these software are very good. Mikal hopes that we can make better games. There are too few plug-in developers for construct3. We need to make good games to attract more developers.

  • construct3 eat many gpu if you add effect to a big tilemap or to layer can we blend effect only part of layer is on screen

  • just use spine make animation ,it,s easy

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  • Release 1.23.0 Disable render to texture when offscreen (saves perf), animation continues for events, etc.

    211 Spine objects off screen (usually 30%+ CPU utilization when on screen.)

    nice!👍

  • Ah, I see what you are looking for now. I am looking at moving just a bone, it would be an override from the current animation. This is also needed for some of the animations like the aim animation. I will probably work on something like that in the next couple of weeks.

    yes we can make player or enemy attack with angle and position we need thanks for u work,c3 is powerful my game is translateing to c3

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wertt22

Member since 29 Jan, 2016

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