wertt22's Recent Forum Activity

  • anyone solve the problem when two sprite or tilemap are at same z elevation on 3d mode ,the pic show like this ,thanks

  • Make sure, in r251.2, that your project is set to use C3 runtime (and that the addons you are using are supporting C3 runtime as well).

    You can use the addon manager to remove and reinstall each addon, one by one.

    Make sure to update your addons. Make sure to use only updated addons, or get in touch with their authors so they update their addons.

    no I have a very big projects.I will create a new project and add plug one by one and test it

  • i use many third plug.your engine can.t find which plug call fault

  • It looks like it might be a corrupt project. It's difficult to offer any more help from just this information - if you think there's a problem with Construct please file an issue following all the guidelines, as we need all that information to be able to help.

    the project can open 251.2

  • tilemap bug github.com/Scirra/Construct-3-bugs/issues/5044

    ok solved thanks

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  • Press F12 in the editor and check for error messages in the Console tab.

    Also try renaming C3P file to ZIP and extracting files from it. (Make a backup copy first of course)

    i,m use notepad copy code from destroy c3p...... i, don,t konw why c3 lost file when save project!

  • i saved projiet at lastime,and closed the broswer!but now i can,t load it

  • dear 1.50,had error when load c3p,use construct3 251.2

    Error report information

    Type: unhandled exception

    File: blob:https://editor.construct.net/1e91938a-4406-4a7a-9bee-8bdca0af635d, line 115, col 35

    Message: Uncaught TypeError: iRenderer.Quad3D2 is not a function

    Stack: TypeError: iRenderer.Quad3D2 is not a function at Object3DInstance.Draw (blob:https://editor.construct.net/1e91938a-4406-4a7a-9bee-8bdca0af635d:115:35) at d.S_c.Ff (https://editor.construct.net/r251-2/main.js:1595:128) at p.Ff (https://editor.construct.net/r251-2/projectResources.js:246:222) at u.Ff (https://editor.construct.net/r251-2/projectResources.js:656:16) at r.Ff (https://editor.construct.net/r251-2/projectResources.js:626:34) at window.tl.Oyd (https://editor.construct.net/r251-2/components/editors/layoutView/layoutView.js:13:436) at fuc (https://editor.construct.net/r251-2/components/editors/layoutView/layoutView.js:4:236)

    Construct 3 version: r251.2

    URL: editor.construct.net

    Date: Thu Jul 29 2021 16:19:57 GMT+0800 (GMT+08:00)

    Uptime: 124.1 s

    Platform information

    Browser: Edge

    Browser version: 92.0.902.55

    Browser engine: Chromium

    Context: browser

    Operating system: Windows

    Operating system version: 10

    Device type: desktop

    Device pixel ratio: 1.25

    Logical CPU cores: 8

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/92.0.4515.107 Safari/537.36 Edg/92.0.902.55

    C3 release: r251.2 (stable)

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Supports highp precision: yes

    Vendor: Google Inc. (Intel)

    Renderer: ANGLE (Intel, Intel(R) UHD Graphics 620 Direct3D11 vs_5_0 ps_5_0, D3D11-24.20.100.6025)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, OVR_multiview2

  • dear, the google disk link is died,plz repair it thanks

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wertt22

Member since 29 Jan, 2016

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