UPDATES:
*the rail, and assault rifle are 2 different weapons now each with an alternate fire ( switch with 1,2 key) alt fire is left and right mouse button
*Dynamic sound volume (things that are farther away arent as loud, so NPC AI gunfights on the other side of the map wont get annoying)
*enemies are now isometric ( still in the works)
* free for all DM mode- now all units will fight each other and not just attack you
*exploding parts ( on enemy death ) when you kill an AI he will explode in to bloody bits ( still in the works )
*enemies will not use the fast machine gun ( yellow assault blaster ) to slightly reduce lag
*lowered enemies range of site slightly ( they can still see 360 ) and you can still see them through walls ( in the works to make proper line of site tests)
*fixed rail beams, you no longer take damage if you walk through them, a beam has to go right through to in the moment it got shot to deal damage
feel free to cross all the rail beams you want now ^^ its just a glow effect, it cant hurt you ^^
Glitches i need to work on ( aside from the obvious )
*AI sometimes doesnt shoot at you even if your right in front of them, and they arent currently in combat
*Depth glitch on enemies, head is below torso etc
* every now and then there will be an enemy who cant be killed with rails =/ ive tried tracing the health etc and it says below 0 but wont die=/
dl.dropbox.com/u/70111979/Isometric%20shooter%20war%202112%20export%20ap/index.html