rbailey83 No problem man I hope you feel better
[quote:k5guynxz]The events 20 and 21 I didn't actually have them in at the same time when I was testing, I just put them in for the screen shot to show the two ways that I had tried to do the < 0 health event is all.
see what you mean now sorry I didn't get what you meant at that time
[quote:k5guynxz]I feel like an idiot, that is so obvious now after looking at the example project you posted
you shouldn't feel like that is normal and is gonna happen very often, sometimes you don't see it at the first glance but you see it on the second or third etc..... especially in the beginning, to be honest I still do a lot of crazy things either for (tiredness, bored, Brain collapse, no enough Oxygen on the brain, etc...) that's why I make sure to review my events many times and especially on a different days because on a different day fresh it may you can see something that you didn't see before.
[quote:k5guynxz]If i could recommend you for some kind of forum award for being helpful I would definitely be doing that.
Hahaa Thank you very much sir, Even that the Award Tittle is far way bigger than the actual job it was done, That has to be one of the Coolest forms of Gratitude and appreciation that I see around, Is a pleasure to help colleagues like you
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You see Talking about Review on different days today looking at the capx again I Spot a bug:
When you fight with the Enemy and it happens the scenario that all the Eight Tiles neighbors surrounding the Enemy Are Inactive the Even 15 it wouldn't Run because all the Tiles are inactive included the Enemy Tile therefor the Detector will stay on the screen
Example if this is the scenario and if you defeat the Enemy
https://www.dropbox.com/s/luq7dkb2m7jvhfo/SpawnTileBug.png?dl=0
One way To Fix that you can change to this:
https://www.dropbox.com/s/ms3aqn0oosdnrtl/SpawnTileBugUpdate.png?dl=0