ludei's Recent Forum Activity

  • ludei

    Is there a way to get off the free user account? Only being able to upload 2 projects is making it tough to test all of my games (I have about 10).

    Not yet, sorry. Not until the beta period ends.

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  • Well put DUTOIT!

    Let's hope that they give us the possibility to remove/replace the splash screen while they are at it!

    We will .

  • Explains my screen size issue. I assume they are looking into that already.

    Yep, we are .

    Sorry but I must insist: please, use the feedback button .

    About the icons, I sent you a link to a template. You can use it as reference meanwhile we create a wizard for the icons and splashes . Just replace them using your own.

    Cheers

  • I have to hand it to you Ludei, this whole process is about a hundred times better than the old cloud compiler. Kudos for that.

    We are really happy to read this <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">.

    What is the proper Full Screen option to use when exporting from C2? Scale Outer just put my game in a tiny window in the bottom left corner.

    Could you please tell us if the game is wrong in the developer app too?

    Is it currently possible to add and remove permissions?

    Yep. Permissions are completely up to you. You will decide what your game needs and set it in the config.xml file.

    Where to add in our own icons? Seems to default to a generic Cocoon.io icon right now.

    We are currently creating a wizard for that. Meanwhile, they must be set in the config.xml file.

    You can use this as example (it is one of the templates that appear on the wizard): https://github.com/CocoonIO/cocoon-template-phaser

    Cheers <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • My first attempt I tried using Cranberry's plugin for admob and installed it via Cocoon.IO. The build failed (doesn't fail if I install the plugin in cocoon.io).

    I'm going to try it with the Ludei plugin instead.

    Please, use the feedback button for sending us the bug report and we will see if it can be solved .

    Cheers

  • So if it's crosswalk then it's probably the same as XDK, which means crappy performance, right? xD

    Well, Webview+ is not thought for gaming . Canvas+ is the one designed for that purpose.

  • Hello,

    Is there any chance of ever seeing WebAudio working alongside Canvas+? This is the one feature I really miss when deploying with Canvas+.

    It requires a lot of effort to include this feature. By now, it won't be available. I am sorry. I don't know if it can be possible afterwards. I don't discard it.

    Have you compared your new Webview+ solution to Intel XDK/Crosswalk export on any low-mid range devices? The old webview+ was always slower than crosswalk for me, even when comparing with the borked post-v7 cw's.

    We are using crosswalk, so it will be as fast as crosswalk .

    What version of crosswalk is WV+ based on, and do you plan to update it with every new version of crosswalk, or follow a custom schedule?

    Currently: 13.42.319.11

    Yes, it is in our plans to update it with every version of crosswalk unless we think we can improve it. By know, that is how it will work .

    we will be able to export from C2 with the stock 'Cordova' option, using whatever atomic plugs we wish, and still compile to Canvas+?

    Not only ATP, but every plugin available from cordova registry that supports 4.0.X

    TheRealDannyyy wrote:

    Ashley should take a look and rethink the current exporting/compiling process.

    If this new cloud is cordova compatible, then there's no need in this, because we have a cordova exporter in c2.

    Yep, but I still recommend not to use the config.xml file provided by the exporter. There is an editor in the cloud, so it is better if you let the cloud to create a default config.xml file and then paste the missing preferences.

    I am looking forward to make my cordova plugins work on ludei.

    If they are adapted for 4.0.X, they will .

    Will there be a CJS splash screen still?

    Yes, there is a new one, but the removal will be easier . However, it won't be available in the beta, sorry. We are still working on it.

    Cheers

  • The new Cocoon beta - now open!

    During the last months we have been working on building the greatest possible cloud service for HTML5 developers. We have been HTML5 pioneers with our previous CocoonJS Cloud providing the fastest canvas renderer with Canvas+ and offering services integration. It has been a great experience but we felt that some things could be improved and so we did. Now you ask for an invitation to start using it here.

    Today we just launched the new Cocoon Beta. We will start sending invitations progressively during the Beta period so if you request an invitation today you can expect an invitation in your mailbox soonish. If you show us some love tweeting about @cocoon_io, we’ll move you up the waiting list.

    More info here.

  • FYI: The beta is alive .

    Cheers

  • Hello everyone,

    The new Cocoon is alive <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">.

    As we promised, here is the new Cocoon based in cordova. You can request an invitation here:

    http://cocoon.io/

    We also have a new blog:

    https://blog.cocoon.io/

    As we said, we have made Canvas+ and Webview+ fully Cordova compliant and, of course, you can use the new Atomic Plugins for C2 inside your projects.

    It is just a beta, so we would like to ask you some feedback about your first impressions.

    Cheers,

    Ludei team

  • Hello,

    Yes, that's it. However, it is not possible to use Canvas+ at the cloud if you use a Cordova project.

    However, as I said, we are about to release a new cloud compiler in beta. If you want to use cordova plugins, Canvas+ and C2 cordova exporter, this beta is the best option you have.

    Regards

  • Hello,

    The launcher is just for testing. If you want an app for sharing it with your friends, better if first you compile it at the cloud.

    Cheers

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ludei

Member since 23 Mar, 2012

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