ludei's Recent Forum Activity

  • ludei

    just compiled my game and got black screen

    1- i do the trick with fix scale

    2- add the new c2 plugin "canvas plus"

    4-modify the config.xml

    4- but i dont sign the apk so maybe it's related to ?

    No, the signing does not interfere at all.

    There must be an error somewhere. Please, use the developer app to debug the error.

    why the game is displayed in the 1/4 of the screen

    Here it is explained and the fix is included:

    https://forums.cocoon.io/t/construct2-f ... g-issue/41

    Getting errors when i try the game using the CocoonJS Launcher App.

    Exported with cordova exporter.

    In CocoonJS Launcher it won't work. If you want to use Cordova, move to CocoonIO.

    http://cocoon.io/

    i can remember that before 5th June update, i have no problem with physics.

    Also tried with old compiler and have no problems.

    Well, that date is more or less when we updated Canvas+ in order to include Canvas+ special features, like box2d.

    Yes, they worked, but your game was not using canvas+ full performance.

  • Now on developer app, get this error

    Hello,

    We have finally discovered why there are issues in relation to physics.

    Cordova exporter uses a different script for physics (empscripten) than the one we inject in Canvas+ ( box2d.js). It is possible to fix it if we don't inject our extensions BUT it is quite probable that this change will affect performance really badly.

  • mmmm that's okay i will try this new cocoon maybe will leave intel xdk since performance are bad

    but when i try to sign up it tell me "invitation code" not found

    and i have receive the activation email since A month and activate it

    so whats go wong ?

    Next time, when you request an invitation and you receive it, please, use it . There is no point in keeping the invitation in your email box without activating it when the service is a beta that is evolving day after day as quite fast.

    I resent the invitation. You should have it in your inbox.

    Regards

  • New Cocoon public beta updates.

    We finally have the new forums <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    https://blog.cocoon.io/cocoon-beta-upda ... and-fixes/

  • I was posting my mail for invite about 2 weeks ago and no luck. I dont have any invitation yet. Could you please send one ?

    Please, check the spam box, because it does not take so long. You should have received it.

    Also is there a way to control permissions on the new service ? I need to disable wake for my device on builds.

    Yes, there is. You decide all the permissions your app should have editing the config.xml file.

  • Thanks a lot for contributing <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">.

    We pinned the topic at Tutorials category <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">.

    https://forums.cocoon.io/t/construct2-h ... ocoonio/45

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  • The property itself is the one that causes that the progress bars are not working. It is set to true by default by Ashley. We can't change it.

  • If you are using Canvas+, it might be related to the Lazy load property.

    Try to disable it as it is explained here:

  • Does Cocoon support WebGL?

    This question is quite wide, but yes, it does.

  • You can use the Feedback button .

  • 1) What Exporter is to choose?

    Cordova exporter.

    I'm using the latest CoccoonJS Plugin available at Github

    Just in case, use these ones: https://github.com/CocoonIO/atomic-plugins-c2

    Cordova Plugins aren't supported then

    They are <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">. Even on Canvas+: https://cocoon.io/doc/canvas_plus#supported-features

    However, they must be adapted for Cordova 5.0.0

    My Question: If I want to use Canvas+, then I only can add the plugins available at 'Cocoon' (at the Plugin tab on cocoon.io)?

    No, you can add more plugins. You can use cranberrygame plugins in Canvas+ too.

    My Question: How do I install the plugins correctly? And do I need to choose WebView or WebView+?

    You can use the the plugins tab in the project configuration.

    About the webview engine, it is up to you.

    Here you have some information about Webview+: https://cocoon.io/doc/webview_plus

    And here some about the System Webview: https://cocoon.io/doc/webview

    Everytime I export and upload the files (built with Cordova) the settings at Cocoon.io will be overwritten. Even if I delete the config.xml file before uploading.

    If you are sure you don't have a config.xml file inside the zip and you are saving the changes correctly at the cloud, please, send us the zip file to have a look at it, because it should not happen in the way you describe.

  • Hello,

    We fixed this error. It was caused by the dev-app plugin. It should work fine from now on.

    About minification, we are having a look at it. About WebGL and scaling issues, there is a fix explained here:

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ludei

Member since 23 Mar, 2012

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