ludei's Recent Forum Activity

  • Hello,

    I am glad to read you fixed it . Remember that to disable WebGL in the cloud compiler you need to use the 2.1 version.

    Regards.

  • Hello,

    Hello,

    We have a new plugin update. Please, have a look at it, because we fixed an important issue regarding the Webview+.

    https://github.com/ludei/Construct-2-plugin

    There was a problem with the screencanvas when using it on non canvas+ environments (as the new Webview+).

    It should work fine now.

    Okay, so the part of lazy loading is still not working as it should, or if I change this piece of code to the end I get the expected result?

    The lazy loading works as it should. But if you want to disable it, you can use the code I mentioned in the previous message.

    Briefly, for me to take advantage of the latest changes without this problem in loading, what should I do? I read everything but still do not understand the exact steps to be taken.

    Should I be using the latest version of the plugin as well?

    Yes, the latest version of the plugin + compiling your project in the 2.1 version.

    And limit the memory usage interferes in what way?

    You delimitate the amount of memory your game would use, so the device won't collapse for using too much.

    Sorry for the late response.

    Regards.

  • Hello,

    We have a new plugin update. Please, have a look at it, because we fixed an important issue regarding the Webview+.

    https://github.com/ludei/Construct-2-plugin

    There was a problem with the screencanvas when using it on non canvas+ environments (as the new Webview+).

    It should work fine now.

    Regards.

  • Hello,

    We have a new plugin update. Please, have a look at it, because we fixed an important issue regarding the Webview+.

    https://github.com/ludei/Construct-2-plugin

    There was a problem with the screencanvas when using it on non canvas+ environments (as the new Webview+).

    It should work fine now.

    Regards.

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  • Hello,

    If you have any doubt about how it works, there is a capx in the same folder that uses almost all the features provided in the plugin. You can use it as an example.

    https://github.com/ludei/Construct-2-plugin/tree/master/capx

    Regards.

  • Hello,

    Yes, you can. At the cloud compiler there is a section that allows you to customize a second splash screen that will be shown right after the one from Ludei.

    Regards.

  • Hello,

    Can you please try to download again the plugin and update it again at your Construc2 folder? Because it can be that you went back to the previous version that is by default at C2 installation. If this started after updating C2, updating the plugin can solve the problem.

    If the problem persists, we will have a look to the capx.

    Here is the latest C2 CocoonJS Plugin:

    https://github.com/ludei/Construct-2-plugin

    Regards.

  • Hello,

    Do you mean the r186? Remember we just support the stable versions. We will have a look anyway. Can you please provide us with a capx to reproduce the issue?

    Regards.

  • Hello,

    We are currently working on adapting the C2 plugin to the 3.0.4 version of our JS plugins, but it is not ready yet. After adapting the plugin, we will see which features we can add.

    Regards.

  • Hope you will add 64bit compilations until 1 Feb 2015, i heard apple will not accept apps (and delete from appstore) that don't support 64bit archs.

    Yes, we are aware of it. It will be ready soon, as it is one of our priorities. I can't tell you an exact date, but we are working on it right now.

    When the Ludei cloud console updated for the last update I assumed this was the new option added found at 'Projects / Services / Splashes'

    No, I am sorry, it is not for replacing the Splash. That section is for you to customize your own Splash apart from the one that comes by default. The game would keep both of them.

    Regards.

  • Hello,

    Just in case, the new plugin is this one: https://github.com/ludei/Construct-2-plugin

    The link I provided you was the JS Plugins in which we based the C2 Plugin and in which you could find the documentation to use the expression I told you before.

    If you are interested in the JS Plugins, this is the full documentation:http://doc.ludei.com/3.0.4/index.html

    Regards.

  • Hello,

    You can make an eval of the expression: CocoonJS.Ad.setRectangle( new CocoonJS.Ad.Rectangle(x, y, width, height) );

    Here is the required documentation:

    https://github.com/ludei/cocoonjs-plugins/blob/master/src/billing/cocoon_ad.js#L405

    Next time, it would be nice if you contact us through our Community or the Help Center. We will be glad to help, but we are not constantly following this forum.

    Regards.

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ludei

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