Aero's Recent Forum Activity

  • I'll keep it short.

    • Platformer
    • Enemies
    • Enemies attack when you're close to them
    • They throw snowballs
    • Snowballs' direction are fixed.

    Is that detailed enough? Anyways, could someone please help me with this problem?

  • dl.dropbox.com/u/41931267/Snowfield.capx

    Sorry, it's hard to keep track of all these topics, I wish there was a way to subscribe/unsubscribe to a topic!

    Anyway, that should do it. You almost had it. I neglected to mention that the tiledbackground needs to be at least twice as wide as the screen. Really sweet title screen by the way!

    Oh, thanks!

    Thanks for the compliment, squiddster! I'm trying to make it look as cool as possible.

    EDIT: Actually, you wouldn't happen to know if I can make it scroll but still follow along with the player?

    I don't know if you get what I'm trying to say, but if I enlarge the scrolling tiled background to, say, a bigger layout, then it will just continually tile on and on when I go up or down, and I'm trying to make it, well, not do that and not scroll to the player.

    Do you get it...? Sorry, I'm bad at explaining things. =P

  • And it's not working.

    I'm not sure what I'm doing wrong; I followed all the steps.

    Here's my CAPX. Could someone please look at this and see what the problem is?

    http://dl.dropbox.com/u/64495006/Solar%20Power%20v0.6.capx

  • And now I'm stupid.

    I misread that as "'tilewidth' allows you to have the source image, so it can loop back on itself seamlessly."

    I should've reread it when it didn't make sense to me. I'm sorry.

  • I don't mean to be rude, but I still don't know what tilewidth is.

  • Compare two values:

    distance(background.x,background.y,

    background.originalX,background.originalY) >= tilewidth

    -->

    background: set position to self.originalX,self originalY.

    Excuse my lack of substantial programming knowledge, but what's tilewidth?

  • When I say a scrolling background, not something that scrolls when the player moves in that direction, but a background that scrolls by itself like in a title screen or something.

  • I'm sorry, but how exactly can you make a sprite sheet for map tiles?

    Is there a certain layout or template you have to use?

    I'm at a loss here.

  • Wow, the shooting works flawlessly.

    Thank you so much!

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  • Agh, I don't know why, but whenever my guy comes down on the ground while the variable is set to 90, he still shoots down.

    I tried to fix it, so when he's facing left and comes down to the ground, he shoots left like he's supposed to.

    But when he faces right, he just does nothing.

    Here's my CAPX again; same as before. I think the upper-most event (facing left) took priority, and that's why the facing right event won't work, but if that's the case, how do I set them to the same priority?

  • When I shoot up, it would shoot left or right as well, depending on which direction I'm facing.

    The same with shooting down.

    Here's my CAPX: http://dl.dropbox.com/u/64495006/Solar%20Power%20v0.4.capx

  • Basically, on the ground, I want to be able to shoot up when up is pressed and left or right when left or right is pressed.

    The more trickier part is that in the air, I want to shoot down as well when down is pressed.

    Has anyone figured out how to do this? I couldn't find any info on this after a deep search.

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Aero

Member since 22 Mar, 2012

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