Aero's Forum Posts

  • 13 posts
  • I'll keep it short.

    • Platformer
    • Enemies
    • Enemies attack when you're close to them
    • They throw snowballs
    • Snowballs' direction are fixed.

    Is that detailed enough? Anyways, could someone please help me with this problem?

  • dl.dropbox.com/u/41931267/Snowfield.capx

    Sorry, it's hard to keep track of all these topics, I wish there was a way to subscribe/unsubscribe to a topic!

    Anyway, that should do it. You almost had it. I neglected to mention that the tiledbackground needs to be at least twice as wide as the screen. Really sweet title screen by the way!

    Oh, thanks!

    Thanks for the compliment, squiddster! I'm trying to make it look as cool as possible.

    EDIT: Actually, you wouldn't happen to know if I can make it scroll but still follow along with the player?

    I don't know if you get what I'm trying to say, but if I enlarge the scrolling tiled background to, say, a bigger layout, then it will just continually tile on and on when I go up or down, and I'm trying to make it, well, not do that and not scroll to the player.

    Do you get it...? Sorry, I'm bad at explaining things. =P

  • And it's not working.

    I'm not sure what I'm doing wrong; I followed all the steps.

    Here's my CAPX. Could someone please look at this and see what the problem is?

    http://dl.dropbox.com/u/64495006/Solar%20Power%20v0.6.capx

  • And now I'm stupid.

    I misread that as "'tilewidth' allows you to have the source image, so it can loop back on itself seamlessly."

    I should've reread it when it didn't make sense to me. I'm sorry.

  • I don't mean to be rude, but I still don't know what tilewidth is.

  • Compare two values:

    distance(background.x,background.y,

    background.originalX,background.originalY) >= tilewidth

    -->

    background: set position to self.originalX,self originalY.

    Excuse my lack of substantial programming knowledge, but what's tilewidth?

  • When I say a scrolling background, not something that scrolls when the player moves in that direction, but a background that scrolls by itself like in a title screen or something.

  • I'm sorry, but how exactly can you make a sprite sheet for map tiles?

    Is there a certain layout or template you have to use?

    I'm at a loss here.

  • Wow, the shooting works flawlessly.

    Thank you so much!

  • Agh, I don't know why, but whenever my guy comes down on the ground while the variable is set to 90, he still shoots down.

    I tried to fix it, so when he's facing left and comes down to the ground, he shoots left like he's supposed to.

    But when he faces right, he just does nothing.

    Here's my CAPX again; same as before. I think the upper-most event (facing left) took priority, and that's why the facing right event won't work, but if that's the case, how do I set them to the same priority?

  • When I shoot up, it would shoot left or right as well, depending on which direction I'm facing.

    The same with shooting down.

    Here's my CAPX: http://dl.dropbox.com/u/64495006/Solar%20Power%20v0.4.capx

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  • Basically, on the ground, I want to be able to shoot up when up is pressed and left or right when left or right is pressed.

    The more trickier part is that in the air, I want to shoot down as well when down is pressed.

    Has anyone figured out how to do this? I couldn't find any info on this after a deep search.

  • Hey there, community! My name is Aero but let's not care about that right now.

    I hope to get out of the forum the one thing I need most: criticism. Well that, and a nice community. I want to make my games the best I can, so I'm going to need more than just a few members. Also, I need some nice members. It's gotta be good criticism. Otherwise, I'll just end up being discouraged and worse off than when I came here!

    Creative talents? Uh, well, I like music. And art. But I can't make any professional music or art. In fact, I can barely make music, and my art is decent, at best. Also, Kirby's. I love drawing them.

    Hobbies?

    Um, game creation? Well, I do plan to use Construct 2, if it's as cool as it looks, or another one of those simple, yet powerful game engines so I can make stuff, you know.

    Music? Um, I'm not big on that, but trance and electronica are pretty neat. Also, check out NemesisTheory's works over at Newgrounds. She's the best. I'm serious. She has so much awesome tracks it's not even funny.

    tl;dr So hey there, and um, I hope to have fun here? I guess?

    Why are there no suggestions for conclusions?

  • 13 posts