redrocket's Recent Forum Activity

  • How much documentation is included with the source files?

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  • So if I have a game already on Google Play and I want to sell it on Flippa what's the best way to do it:

    Whatever game you sell that is connected to your Google Play account is going to be transferred to the buyer. Google has a process for this and I suggest you follow it because it's easier and faster in the end.

    Whether or not you reskin before or after the sale is entirely up to you. That's more of a business strategy in my opinion that should be considered if the game is in demand. Test it first. Sell one version and then decide based on your feedback whether or not you can make ongoing sales.

    You can resell the same game on Flippa multiple times.

  • [quote:1j7o5b2o]I will go about documenting the source when i get a chance and update, also notify you.

    How's the documentation coming along, Heinz?

  • Heinz, this is my favorite game at the moment, however, going through the source is confusing...Can you document the source? I didn't know you could put all your instances on a separate layout. I thought you had to place them on the "game" layout. The way you built the game is very clever and it would go a long way for developers if there were some docs.

  • Just got it. Looks great all around. How did you lock the properties section of the Cocoon Ads object? I can't expand it.

  • Hectic! Great job and it looks very well made. Read the thread on Reddit and it seems you've got a winner on your hands.

  • Never mind. I found the error. It was at event 28. I didn't increment the row.check to reflect the additional row. It's working now.

  • redrocket

    For example you want to make the grid 6x6 that equal to 36 piece, you need to make change to some values in event sheet. The example has 5x5 grid that makes 25 in total. Change everything in event with value of 5 with 6 and value of 25 with 36. Another thing to consider is spawning point. Previously the spawning point was 256 for it's Y position, so we need to put it 'higher' with lower value for example 100. Change everything with value of 256 with 100.

    To sum it up, modify the values at event 27, 28, 29, 31, & 32

    Okay. What I've done is simply added 5 more blocks below the 25 already displayed. That gives me 30 total. I've modified your capx a little and I just followed the above steps, however, the blocks are still not respawning correctly and breaks the fill.

  • The wait is over. As promised here the source for line matching:

    swap_line.capx

    Working perfect with canceling route feature & scoring system. All under 50 events!

    Hey Alextro, I want to add more rows, however, when I copy and paste and then run it, the re-fill doesn't work. What do I have to update in the event sheet in order to work with additional rows?

  • redrocket

    Ah for line-match/connecting puzzle I already provided the source:

    So you don't need to buy my match-3 template

    Yep. That example is what I was asking about. BTW, your template is on my list to purchase. IMO, it's one of the top 3 offers on the store at the moment.

  • redrocket

    A visual cue for lining up matches right? Yes it would be possible to bring that to next update. To detect a match we just need utilize flood-fill. Basically flood-fill is well-known for all purpose techniques in major puzzle games.

    Okay. The game I'm referencing is Darkin. They implement diagonal matching, and include the visual line which connects the matches. So basically the feature is matching more than 3 tiles, and you're capable of matching diagonally.

  • redrocket

    An update yes usually in 1 or 2 months to improve performance & tackle some bugs. Sometimes extra features being implemented or adjusted.

    There's a feature on some match3 games known as "chaining". You drag your finger over matches, which could be 4, 5, or more, and a line visually connects your selections. Could you implement that in this template, or rather a separate product?

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redrocket

Member since 20 Mar, 2012

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