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  • Ok, thank you guys. I will opt for doing everything in one main capx, mainly because I feel quick testing of the levels is quite important for my game. I do plan on storing the levels in external files that the final game will then read.

    I liked the possibility that I might release the level editor to the players and doing everything in one capx definitely makes it easier. Thank you all for your suggestions!

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  • Hi everyone,

    I'm new to gamedev and I am currently working on only my second game. The core art and mechanics are already defined but now I've come to the conclusion that I will need to create a level editor for my game. However, due to the specifics of the game mechanics I want for the person in charge of level editing to quickly test the level. Ideally I will continue working on the developing the game, (sound, gui, additional mechanics, etc), in parallel with the person creating the levels.

    What I would like to is that when the level creator test plays the new levels, the gameplay would always be updated with the latest development stage, ideally in a seemless process.

    What process should I use?:

    • 2 different capx, one for the game and another for level editor, and manually update level editor?
    • define a common list of sprites, events, sounds etc that is shared by 2 capx? Is this possible?

    I am drawing a blank at this stage, I would appreciate any help. Thank you in advance.

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Capilson

Member since 22 Jan, 2016

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