Hi everyone,
I'm new to gamedev and I am currently working on only my second game. The core art and mechanics are already defined but now I've come to the conclusion that I will need to create a level editor for my game. However, due to the specifics of the game mechanics I want for the person in charge of level editing to quickly test the level. Ideally I will continue working on the developing the game, (sound, gui, additional mechanics, etc), in parallel with the person creating the levels.
What I would like to is that when the level creator test plays the new levels, the gameplay would always be updated with the latest development stage, ideally in a seemless process.
What process should I use?:
- 2 different capx, one for the game and another for level editor, and manually update level editor?
- define a common list of sprites, events, sounds etc that is shared by 2 capx? Is this possible?
I am drawing a blank at this stage, I would appreciate any help. Thank you in advance.