The best way would be to code your song directly into construct out of samples, that way you control it exactly and can play those sounds that signal a trap or seomthing
make it fire when i hold the button I can't be bothered to press it really fast it hurts after a while
Develop games in your browser. Powerful, performant & highly capable.
I like your music the most out of everyone else I saw post music in this forum
Make sure to put Ashley or Tom to get their attention.
Report bugs here github.com/Scirra/Construct-3-bugs
I don't understand, if it works for you then use it.
If someone says it doesn't work for them but it works for you, you won't use it ? I'm really confused
Depends on what the application is.
Your movement will not be linear if your target moves, it will be homing and accelerate/decelerate to be able to hit the target at the 3 second mark no matter what it could even go backwards if the target gets closer, since you're not defining target as self.target
Trigger once
determine the vectorx, by doing curent x - target x
determine the vectory, by doing curent y - target y
on every tick
set x to self.x + vectorx * self.timevariable * deltatime
set y to self.y + vectory * self.timevariable * deltatime
Just go ahead and try it friend ! Nothing is stopping you from taking your construct 2 project file and opening it in construct 3 and seeing how it works !!
Make it with events, you can do it ! It'S what the event system was made for !!! You have the power to code anything !!! Do it !!
make sure you use secure websockets and a https website and you won'T get that warning
Pro Motion is super ultra complicated and you end up wasting more time than saving from using something with less features like pyxel edit or aseprite, it's made for old people who used old software that isn't available anymore
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Member since 19 Jan, 2016