MarioSuperStar's Recent Forum Activity

  • I have an Object A which has Physics behavior and its Immovable option is set to "No". Is there a way I can cancel the gravity on this object so that it can move freely and independently without being affected by the force of gravity?

  • I have Object A which has a Physics behaviour, and the Impassable setting is set to "Yes". Every time I create a copy in the editor (by draggin from the object palette Object A into the layout), this setting resets, putting the just made copy of Object A with the Impassable setting "No".

    Is there any way to solve this?

  • Thanks for the advice! I'll consider it.

  • I understand. Thank you!

  • I have 5 (aribtrary number) copies of Object A. I want to be able to apply an action to only 1 Object A of the objects, so it doesn't apply to the rest of the copies of Object A. Is there any way to do this?

  • Changing the elasticity on both objects worked. Thanks a lot!

  • I have an object which has a Physics behavior.

    I make an action so a vertical force going up moves the object, simulating a jump. But when it falls to a surface, it bounces.

    How can I avoid this? I have changed the elasticity to 0, and yet it still bounces.

  • I have two object types: Object A and Object B, both with a Physics behavior.

    I have copies of Object A in one layout, but I want to disable only the collisions with an Object B but in one of the copies of Object A, not all of them, or globally. Using the Enable/Disable Collisions in the category Physics: Global Settings disables the collisions with Object B in all of the copies of Object A, and I just want to disable them in one of the copies of Object A.

    Is there a way to individually change this?

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  • Thanks guys!

    Now, I have copies of Object A in one layout, but I want to disable only the collisions with an Object B but in one of the copies of Object A, not all of them, or globally. Using the Enable/Disable Collisions in the category Physics: Global Settings disables the collisions with Object B in all of the copies of Object A, and I just want to disable them in one of the copies of Object A.

    Is there a way to individually change this?

  • How can I make an object with a Physics behavior able to be not-solid? That is, when the player goes through it, it doesn't collide or move, it just passes through as if it was a ghost?

  • Note that I want to be able to control from the multiple sprites of the same type that are on the same level, to control the one i just created.

    For example, I shoot a energy blast by clicking the mouse. The blast will move according to the location of the mouse.

    But if I create a Blast sprite, and there's more than one Blast sprite in the level, and after the create action of the Blast sprite I put an action to set an instance variable of the Blast sprite I just created, the instance variable I am changing will be changed not only for the Blast sprite I just created, but for the other Blast sprites as well. How can I be able to avoid changing the existing Blast sprite variables by only changing the instance variables of the Blast sprite I just created?

  • How can I like, set instance variables to an object I just create via the level code? So that way, I can set him the speed and direction.

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MarioSuperStar

Member since 18 Mar, 2012

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