MarioSuperStar's Forum Posts

  • 14 posts
  • I have an Object A which has Physics behavior and its Immovable option is set to "No". Is there a way I can cancel the gravity on this object so that it can move freely and independently without being affected by the force of gravity?

  • I have Object A which has a Physics behaviour, and the Impassable setting is set to "Yes". Every time I create a copy in the editor (by draggin from the object palette Object A into the layout), this setting resets, putting the just made copy of Object A with the Impassable setting "No".

    Is there any way to solve this?

  • Thanks for the advice! I'll consider it.

  • I understand. Thank you!

  • I have 5 (aribtrary number) copies of Object A. I want to be able to apply an action to only 1 Object A of the objects, so it doesn't apply to the rest of the copies of Object A. Is there any way to do this?

  • Changing the elasticity on both objects worked. Thanks a lot!

  • I have an object which has a Physics behavior.

    I make an action so a vertical force going up moves the object, simulating a jump. But when it falls to a surface, it bounces.

    How can I avoid this? I have changed the elasticity to 0, and yet it still bounces.

  • I have two object types: Object A and Object B, both with a Physics behavior.

    I have copies of Object A in one layout, but I want to disable only the collisions with an Object B but in one of the copies of Object A, not all of them, or globally. Using the Enable/Disable Collisions in the category Physics: Global Settings disables the collisions with Object B in all of the copies of Object A, and I just want to disable them in one of the copies of Object A.

    Is there a way to individually change this?

  • Thanks guys!

    Now, I have copies of Object A in one layout, but I want to disable only the collisions with an Object B but in one of the copies of Object A, not all of them, or globally. Using the Enable/Disable Collisions in the category Physics: Global Settings disables the collisions with Object B in all of the copies of Object A, and I just want to disable them in one of the copies of Object A.

    Is there a way to individually change this?

  • How can I make an object with a Physics behavior able to be not-solid? That is, when the player goes through it, it doesn't collide or move, it just passes through as if it was a ghost?

  • Note that I want to be able to control from the multiple sprites of the same type that are on the same level, to control the one i just created.

    For example, I shoot a energy blast by clicking the mouse. The blast will move according to the location of the mouse.

    But if I create a Blast sprite, and there's more than one Blast sprite in the level, and after the create action of the Blast sprite I put an action to set an instance variable of the Blast sprite I just created, the instance variable I am changing will be changed not only for the Blast sprite I just created, but for the other Blast sprites as well. How can I be able to avoid changing the existing Blast sprite variables by only changing the instance variables of the Blast sprite I just created?

  • How can I like, set instance variables to an object I just create via the level code? So that way, I can set him the speed and direction.

  • Suppose that you want a player to shoot a power. This power has a direction and speed according to where they place the mouse when they click the left button. How can you change the direction and speed of the new power without affecting the direction and speed of the other existing powers of the same type.

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  • How can I get, from a group of events of the same type in a level, an event by its unique ID, so that only that event performs an action, for example, destroy, via the level code without affecting the rest of the

    events of the same type?

  • 14 posts