illusciraptor's Recent Forum Activity

  • Thank you kindly, everyone!

    Always appreciate the help, it's like a shining light at the end of the tunnel.

  • Hi,

    I am making a sidescrolling platformer.

    I have a background and when my character gets to the edge, I want the background to smoothly transition back to the beginning of the background.

    I know I can make running backgrounds, but I have been working on this game for a while now, and hesitate to restart it just for the background. Is there any way to do this smoothly? or is the only option really to start over T_T?

    for the sake of clarity:

    1. My background is composed of 3 objects. The sky (same everywhere), 1 background building (different shapes) and middleground (normal buildings, 4 of the same buildings).

    2. I have a "ground" object that the character walks on. The ground is shorter than my layout, so I just duplicate it.

    I think I would be able to figure it out myself if my background was 1 piece, but it isn't so I'm asking you for help.

    Thank you very much!

  • Thank you so much Tarik00555!

  • Hey, any ways I could get that dropbox link (it's expried) again?

    Thanks!

  • Hell,

    Caleb Bennetts, thanks for your reply.

    Indeed, that song is quite accurate.

    I have set up the conditions but it does not seem to work on my test run. Do you mind taking a look at the print screen of my game? I'll try and post the screen asap

    Thank you again

  • Hello.

    I am completely new (still). This is my third posting here, thank you all for your patience.

    I have been accepted into a game making incubator workshop but had to be absent for the major part due to my mom passing way of cancer. Now the deadline is approaching (10 days)and I am trying to figure out a lot of things on my own, which is really scary as I am making this game for her.

    Anyways some background info as to why I need such quick, last minute infos...

    SO I made a platformer game, a simple game where the character has to kill as many enemies and "knock" over garbage cans to find a "time extender" to continue.

    I have created 4 images that I want to use as a "intro" scene (explanation of the game).

    I want the game player to see this screen after the Game Title screen. Once the person clicks on start, I want there to be 4 intro scenes, and the person to click on the mouse to "start" the text (or show the text) then click again to go to the next image, click to show text, click again to image 3, click for text 3, then click to image 4, click to text 4 then the game starts.

    Basically a little story to explain the game in 4 images and texts, to be shown after a game start screen.

    I know this is a lot, but I would greatly appreciate the help and will make sure that those that are interested will get to play the game as soon as it comes out. You will also have my gratitude, as I am in a bit of a rut emotionally and technically(?).

    If it seems too complex, please do not hesitate to let me know.

    Thanks

  • Hello.

    I am completely new (still).

    I have been accepted into a game making incubator workshop but had to be absent for the major part due to my mom passing way of cancer. Now the deadline is approaching and I am trying to figure out a lot of things on my own, which is really scary as I am making this game for her.

    Anyways some background info as to why I need such quick, last minute infos...

    SO I made a platformer game, a simple game where the character has to kill as many enemies and "knock" over garbage cans to find a "time extender" to continue.

    Anyways, I set up the game, have my character set up as some tutorial on this site (player box with player). My character has the platformer behaviour.

    I have one enemy sprite that has also the platformer behaviour with simulated controls (+ on collision, destroy),, except my enemies won't move... or spawn.

    What I need is the enemy to be spawned regularly on the ground level (every 3 seconds approx) and to move towards the player and jump if needed on top of invisible solids and sort of "follow". If that's too complex, it's fine to tell me it is and I can do a simpler mechanic.

    Also, need to make sure that once there is more than 5 enemies on the layout, to temporarily stop enemy spawning production until the number of enemy goes down to less than 5.

    Once a certain amount of enemy is destroyed, I want to spawn a BOSS enemy.

    That's the gist of it but as I am new... and because I am struggling with all of the above, it's a bit difficult to figure it out on my own despite having done 5-6 tutorials.

    I will have many other questions on this. If you feel especially kind, please feel free to lend me a helping hand.

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  • I just did part 2 of the free 5 game PDF tutorial one receives after downloading the free version.

    I am basically learning to make a touch game.

    I have an instance called Elephant, yet when I add

    Condition> Touch > On touch Elephant

    then whatever action (on to the next one), it wont work when I run the game.

    I can provide a screenshot of my event sheet if needed...

    Thanks for your help, super confused.

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illusciraptor

Member since 15 Jan, 2016

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