Hello.
I am completely new (still).
I have been accepted into a game making incubator workshop but had to be absent for the major part due to my mom passing way of cancer. Now the deadline is approaching and I am trying to figure out a lot of things on my own, which is really scary as I am making this game for her.
Anyways some background info as to why I need such quick, last minute infos...
SO I made a platformer game, a simple game where the character has to kill as many enemies and "knock" over garbage cans to find a "time extender" to continue.
Anyways, I set up the game, have my character set up as some tutorial on this site (player box with player). My character has the platformer behaviour.
I have one enemy sprite that has also the platformer behaviour with simulated controls (+ on collision, destroy),, except my enemies won't move... or spawn.
What I need is the enemy to be spawned regularly on the ground level (every 3 seconds approx) and to move towards the player and jump if needed on top of invisible solids and sort of "follow". If that's too complex, it's fine to tell me it is and I can do a simpler mechanic.
Also, need to make sure that once there is more than 5 enemies on the layout, to temporarily stop enemy spawning production until the number of enemy goes down to less than 5.
Once a certain amount of enemy is destroyed, I want to spawn a BOSS enemy.
That's the gist of it but as I am new... and because I am struggling with all of the above, it's a bit difficult to figure it out on my own despite having done 5-6 tutorials.
I will have many other questions on this. If you feel especially kind, please feel free to lend me a helping hand.