annauva's Recent Forum Activity

  • Hello!

    I used this capx and copied everything to my game, but I can only get the shooting to work, not the joystick movement!

    I can't really figure out why it doesn't work, and would be super grateful if someone could take a look and help me.

    Here is my capx

    Thank you so much!

  • When I read about WebGL here https://www.scirra.com/manual/146/effects it says that only effects will stop working when WebGL is off, and blend modes should work anyway. So is this a bug maybe? Because I don't have any effects, only the blendning mode on the sprites that is on top of the menu buttons.

  • I have a web game with a drag and drop menu, the menu buttons are pinned to an invisible sprite with drag and drop behavior. It works fine when I test it on different computers and browers, but some users have reported that the menu items are invisible.

    When I experimented, I tried turning WebGL to off instead of on, and then the menu was invisible for me too. So I guess those users computers can't use WebGL or something like that?

    I discovered that the menu buttons are not invisible if they are on the top of the Z order in the layer, but the thing is that I have a mask on either side of the menu (invisible sprites with "source in" effect, and I need those to be on top in the Z order for it to mask the menu properly.

    Any advice on how I can make it work for those without WebGL support?

    Thanks!

  • Oh sorry, I didn't get an email saying someone replied on this thread! I actually don't remember how I got it to work ,but I did somehow.. Sorry!

  • Ok so I have a game that's finished and on App store and Google Play store and people are starting to play it. And I've gotten reports from some that it's crashing on startup. I know that it can crash on older devices since it's a bit heavy with graphics, but I'm ok with that.

    But someone just wrote to me and said that it crashes on her Android and also on her friends iPhone 6, and that's weird! I know lot's of iphones 6's and older models that it works great on.

    SO my question I guess is, how do one even begin to try and figure out what causes the game to crash on some devices?

    It just feels impossible when I'm not a "real" programmer so to speak. They are writing "please fix it." and I'm panicking a bit hehe.

    Anyways, any advice is appreciated, thanks!

  • I finally finished my dress up game that I've been working on for this whole year. I could never have done it without you guys's help, so THANK YOU!

    It's available on App store http://apple.co/2boF9mX and on Google play store http://bit.ly/2bWaZHe. I'm sure there are some bugs here and there that will turn up, but I hope everything major is working.

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  • cranberrygame could you just confirm if I need to use restore purchases in the beginning and if so, could that be done without the popup message with the log in to come up?

    Here's a screenshot of the code I'm using. I'm using the variables since I'm having request store listing again later and I only want this to be activated once.

  • But I also actually sent the app to apple and they approved it, I put it on the app store for a while, and I had a friend try one of the IAPs, and it didn't remember then either :/

    I really hoped that it was just a testing thing but it doesn't seem seem like it unfortunaly..

  • But from what I've read, that function is only for for example a restore button, which is used when the user has installed the app on another device for example. And that requires the user to write the password again to their app store. And that shouldn't need to be used in the beginning everytime it starts, you should only need to have request store listing in the beginning and then the "has product" should work. At least that's what I've read in all of the tutorials I've read about IAP in construct.

    I wouln't want to log in on app store everytime I started an app, I would be annoyed and not use it I think.

    But maybe I've misunderstood something, or need to add something else along with restore purchases?

  • I'm using cranberrygame IAP plugin, and everything works fine until I turn off the app and restart it, then it "forgets" the purchased items that has been bought.

    I get a message that it wants me to log in to my apple account when I open the app, but I'm already logged in to it. (I'm using testflight beta testing). And even if I log in, the "Has product" still doesn't work.

    I tried having "restore purchases" in start of layout and that works but I don't want the users to have to log in everytime they start the app, that shouldn't be neccessary and it looks suspicious maybe.

    I have On start of layout - Add product ID's and request store listing

    then I have

    On request store listing succeeded/ has product and I unlock the things that are bought.

  • miketolsa did you ever get it to work? I have the same problem and I don't know what to do

  • I use ctr+v+shift and then click, then it pastes in to place!

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annauva

Member since 11 Jan, 2016

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