annauva's Forum Posts

  • Good lord.. Well I knew it was some stupid little thing that I missed! Thank you so much!

  • I tried both with and without :/ But I must be doing something obvious wrong I guess.. This is how it looks like:

  • Ok thanks. But it still won't let me have commas in there, I get syntax error and a message with something like ", can't go here, are you missing something before it?"

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  • Hi!

    So I feel very dumb right now, but if someone could ELI5 this to me I will be so grateful! Basically I have this exact question: construct.net/en/forum/construct-2/how-do-i-18/directional-arrow-locate-125021

    But I don't understand how I add multiple expressions, it only allows me to put one in X and one in Y. And in all answers I found, it says to make it angle(arrow.X,arrow.Y,targetx,targety) or similar.

    But I don't understand where to write what.

    When I do a "set angle to position" on the arrow, I get two fields: X and Y. And I can only add for example target.X and then target.Y on the lines, it doen't allow me to add more.

    Sorry if this is unclear, super happy if anyone can explain maybe with a screenshot? Thank you!

  • THANK YOUU you are a lifesaver!

  • Pretty please if someone could help me figure this one out, I'm making this game for my workplace and it's going to be released soon and I want it to be perfect! :S

    Do you think it something in the thumbstick settings?

    They look like this (attached)

  • Thanks! But hmm no it's still flipping back to those four angles. Except SOMEtimes when it stays sort of in place. :/

  • Hi!

    I have this thumbstick control for mobile that works good, but the only thing bothering me is that when you release the thumbstick to stop the sprite, the sprite turns to face up, down, left or right. I want it to stop at the angle you are facing when you stop touching the stick.

    Hope that makes sense!

    It is so hard to shoot the enemies when you can't stop and aim at them, but have to keep running to be able to aim at all angles.

    here is my capx: dropbox.com/s/7o4fuixhtp3vdy4/testwalk.capx

    Thank you so much in advance!

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  • Oops nevermind, it was just a stupid error on my part!

  • OMG thank you! It works except it refuses to go to the left, all the other angles seem to work! Do you have any idea why that could be?

    Thank you again, you are saving my life sort of!

  • I used this capx and copied everything over to my project, but I can only get the shooting to work, not the joystick movement. I can't figure out why, is it because my layout size is different? If so, how can I make it work with mine?

    Thank you SO much if you decide to help me!

    Here is my capx

  • Hello!

    I used this capx and copied everything to my game, but I can only get the shooting to work, not the joystick movement!

    I can't really figure out why it doesn't work, and would be super grateful if someone could take a look and help me.

    Here is my capx

    Thank you so much!

  • When I read about WebGL here https://www.scirra.com/manual/146/effects it says that only effects will stop working when WebGL is off, and blend modes should work anyway. So is this a bug maybe? Because I don't have any effects, only the blendning mode on the sprites that is on top of the menu buttons.

  • I have a web game with a drag and drop menu, the menu buttons are pinned to an invisible sprite with drag and drop behavior. It works fine when I test it on different computers and browers, but some users have reported that the menu items are invisible.

    When I experimented, I tried turning WebGL to off instead of on, and then the menu was invisible for me too. So I guess those users computers can't use WebGL or something like that?

    I discovered that the menu buttons are not invisible if they are on the top of the Z order in the layer, but the thing is that I have a mask on either side of the menu (invisible sprites with "source in" effect, and I need those to be on top in the Z order for it to mask the menu properly.

    Any advice on how I can make it work for those without WebGL support?

    Thanks!