annauva's Forum Posts

  • Oh sorry, I didn't get an email saying someone replied on this thread! I actually don't remember how I got it to work ,but I did somehow.. Sorry!

  • Ok so I have a game that's finished and on App store and Google Play store and people are starting to play it. And I've gotten reports from some that it's crashing on startup. I know that it can crash on older devices since it's a bit heavy with graphics, but I'm ok with that.

    But someone just wrote to me and said that it crashes on her Android and also on her friends iPhone 6, and that's weird! I know lot's of iphones 6's and older models that it works great on.

    SO my question I guess is, how do one even begin to try and figure out what causes the game to crash on some devices?

    It just feels impossible when I'm not a "real" programmer so to speak. They are writing "please fix it." and I'm panicking a bit hehe.

    Anyways, any advice is appreciated, thanks!

  • I finally finished my dress up game that I've been working on for this whole year. I could never have done it without you guys's help, so THANK YOU!

    It's available on App store http://apple.co/2boF9mX and on Google play store http://bit.ly/2bWaZHe. I'm sure there are some bugs here and there that will turn up, but I hope everything major is working.

  • cranberrygame could you just confirm if I need to use restore purchases in the beginning and if so, could that be done without the popup message with the log in to come up?

    Here's a screenshot of the code I'm using. I'm using the variables since I'm having request store listing again later and I only want this to be activated once.

  • But I also actually sent the app to apple and they approved it, I put it on the app store for a while, and I had a friend try one of the IAPs, and it didn't remember then either :/

    I really hoped that it was just a testing thing but it doesn't seem seem like it unfortunaly..

  • But from what I've read, that function is only for for example a restore button, which is used when the user has installed the app on another device for example. And that requires the user to write the password again to their app store. And that shouldn't need to be used in the beginning everytime it starts, you should only need to have request store listing in the beginning and then the "has product" should work. At least that's what I've read in all of the tutorials I've read about IAP in construct.

    I wouln't want to log in on app store everytime I started an app, I would be annoyed and not use it I think.

    But maybe I've misunderstood something, or need to add something else along with restore purchases?

  • I'm using cranberrygame IAP plugin, and everything works fine until I turn off the app and restart it, then it "forgets" the purchased items that has been bought.

    I get a message that it wants me to log in to my apple account when I open the app, but I'm already logged in to it. (I'm using testflight beta testing). And even if I log in, the "Has product" still doesn't work.

    I tried having "restore purchases" in start of layout and that works but I don't want the users to have to log in everytime they start the app, that shouldn't be neccessary and it looks suspicious maybe.

    I have On start of layout - Add product ID's and request store listing

    then I have

    On request store listing succeeded/ has product and I unlock the things that are bought.

  • miketolsa did you ever get it to work? I have the same problem and I don't know what to do

  • I use ctr+v+shift and then click, then it pastes in to place!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Could someone see if this looks right or not just so I know where to look for errors? I hope this is wrong so that I can fix it because otherwise I have no idea what could be wrong.. :/

  • Cool! I use XDK and not Cocoon thought, so maybe that won't work for me. But it seems silly that it should be so hard, I don't even need it to open the facebook app, just in the browser at least.

  • I feel like someone must have a facebook link to a page in their app and made it work, ooor..? Please help, I would be really happy and grateful!

  • Thanks for helping me! I tried on listing failed and it didn't work. Product name also doesn't work. I'm sure I've just messed up somewhere. I will show the code and maybe you can see an error somewhere? (it's kind of ugly now because I'm just testing everything)

  • I have "request store listing" on start of layout, but do I need to do it again before I want it to change the text?

    It should be succestful because I'm using "has product" events and they are working. But I'm very new to working with IAP so I might not get it yet!

  • Hmm I'm not sure what canvas/webview means. Is that some setting I'm unaware of?

    Yeah the built in canvas snapshot does absolutely nothing when I press the button unfortunaly