zsangerous's Recent Forum Activity

  • would you like to share capx? or at least give us a picture of what you want to do?

    is the enemy moving ??

    if the enemy is not moving , try to do this :

    event1:condition1: player :collision with enemy

           condition2:system :compare two value :player.y<enemy.y

           action1: enemy movable

           action2: start fade

    also put physics,and fade as behaviors on the enemy to do this.

  • go layout by name for example you can do it like this :

    "level"&door.variable

    or "level"&globalvariable

    and so on..

  • lets say you have 3 layouts called : level1,level2,level3

    so in first level you will put door with variable = 1

    on second level will be = 2, and on 3rd = 3 so

    if player collision with door go layout "level"&door.variable+1

  • those are friends? they looks like :

    <img src="http://www2.ups.edu/faculty/velez/Span_301/html/extra/amoeba.jpg" border="0" />

    i always jump on them and get hurt XD even the big yeti i don't know what to do with him lol

  • about spawning by random i think you should use local variable with the number of enemies and it keep subtract 1 from variable when they spawn and when it zero the boss will spawn in this way you can edit the number of enemies very fast. so evey level you can just change that local variable from 40 to 60 for example and so on...

  • JohnnySix ,@farsmile90 , if you see the capx i can drew a line and when i stop click with the mouse and move my mouse another place and click it will create the line, i remember when i post about this creating line and i really didn't like the idea because of this lol i think the link should be created on array it will be easier :)

    about my capx here is it maybe you wanna use it

    https://dl.dropbox.com/u/67034121/scirra%20construct2/line%20games.capx

  • hmm i have another idea of doing this by 1 event :

    condition1: if keyboard z pressed:

    condition2: system : compare two values ( bullet.count <= 0 )

    action : create bullet

    action2: wait any seconds

    action3: bullet destroy

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  • lol i remember that problem when i started XD

  • vtrix , thanks this what i was looking for ^^

  • doesn't work sorry but seems these effects are really cool in backgrounds o.o

  • how can i make camera move to object while zooming in.

    for example i have object one and object 2 if then collision together the camera move to them and zoom in of course it will be smooth zoom and move .. i have tried lerp but i couldn't really understand it very well.

    i know lerp(start,end,the thing need to change from start to end) but still couldn't understand :(

  • yes i think when we shoot we get slower XD this game should be 3x faster than now ^^

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zsangerous

Member since 12 Mar, 2012

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