I m testing it on pc with the debug mode on, fps are never lower than 30. Every time I close the project and i play it again, i have different fps, but in general fps are between 40 and 50 (In debug mode, if i play it without debug it works 60fps always). If i have 60 ticks per seconds, the time WORKS WELL, it only starts to separate from Wall Clock when fps are less than 60, if i have 30 ticks per seconds the difference is actually PRETTY big.
Should i upload the Capx?
Edit: I tested it for 150 seconds, the wall clock says 150 seconds and the system time says 135 seconds, thats 15 seconds of difference, and is like a 10% of difference, A LOT. Fps were between 37 and 45