renesteeman's Recent Forum Activity

  • When I export (to cordova) I get a whole lot of pop-ups, I know that these can be put on the background and thus be invisible. I've done that for a keylogger project of mine and it worked great, it's not so obvious and doesn't disturb the user.

  • I want to use android studio as well, so I can costumize mine app further, but I can't figure out how either

  • Go to system, and than to wait (x) seconds

  • I got it fixed, Thanks! (how can I close this topic?)

  • Thx, accepted

    /renesteeman.net/games/demo/HELP/HELP.capx

    Hello, I've made a save system for my game, but I can't get the text (after the high score) equal to the local stored "SaveHome", how can I get this working?

    Thanks in advance!

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  • Hello!

    I'm a 15-year old dutch student that likes to make games in his spare time. I've already made my own website about half a year ago and love learning about 1 specific topic at the game as long as it has something to do with computers in general! I've worked on a lot of diffrent projects ranging from my own airco to making 3D moddels, my own PC and even a C++ keylogger (I'm not posting that last one here, don't worry . I start a new one in about every 2 months and learn a lot from every one of them! Oh, and my name is René Steeman.

  • I got a save system working, it looks like on press S local saves set item savehome to highscorespikes and the load part that looks like on press L get item savehome . I just can't figure out how to set the local stored highscore to the gamehighscore.

    Could somebody please help?

  • Thanks for all the help, I found out that my game actually did save and load, but just not when you would close it and reopen it. So I still need to find out how I can do that, I'm thinking about local storage, but I can't really work with it (and I'm on build r220). Is it possible to make something like on save complete store data in local save HIGHSCORES?

    I really like this community, you really try to help everybody as fast and best as possible!

  • Click on the object and use an instance variable

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renesteeman

Member since 3 Jan, 2016

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