Poe Worx's Recent Forum Activity

  • The FUN thing about it all is that there is No wrong way to get something to work. Design the code the best for You to understand. (Unless you're working for a company or Selling the code)

    As I recently mentioned, I just got back into Construct but don't really like the fact that they went ONLINE-ONLY. I know there is an offline version but its still tied in together a little too much for me. so I'm personally sticking with Construct 2. With all of the Docs online you can pretty much tweak and fix everything in the engine yourself until it actually IS your own.

    I tweaked a tweak to make this Continuous Hop behavior if anyone wants to use it.

    When you Enable Double Jump, the player has Infinite Jumps.

    download bunnyhop behavior

    https://mega.nz/file/g9lBQawB#yu4wDd_IPZDXXnq1aZck9Cq2cNk_H0iPYn7GCUaNetI

  • I actually tweak the Platform behavior in one of my projects to enable Bunny Hopping. Still working on adding the ability to Enable and Disable it. The thing with learning Construct and other Pictcoding Game Engines, is that you tend to over look or rather disregard the need to learn basic coding yourself. I started learning coding but when I found Construct I completely abandoned my learning. I recently went back to it but still...

    Anyhow, what I'm getting at is this: You can still Edit the Construct 2 files located in the Programs folder of your desktop. everything doesn't have to actually be done inside of Construct.

  • I know Construct 2 is gonna be put to rest next year which sux cause I'm still using it and will continue to use it but it almost seems as if Construct 3 is dying too. Noone seems to answer questions anymore...

  • What do you mean by that?

  • Subscribe to Construct videos now

    This is a quick test of a game in development.

  • Yes, that's a good way of working it. I guess I could figure out how to work that into 8-way movements. Now, how would I go by making them line up behind each other?

    > I cant open link....

    >

    Try this, It works for me.

    https://www.sizzle-games.com/c3/egg.cp3

  • I cant open link....

    You could do it with an array.

    This is done in c3, but will be the same in c2.

    Yoshi(c3p)

  • 13spongg13CLick Bait.?? Lol. Just because you know how to do something easy doesn't mean everyone else does. The whole purpose of the "How do I..." Section is to post questions or answer them. So if you're not answering the question but feel the need to post a comment, you're in the way of progress.

  • Yes, I tried that. I found a CapX about a snake method that uses Rope but the issue I'm having mainly is the fact that the PIN behavior Never worked for me. It Pins at a position away from the Sprite I'm trying to Pin to and most times won't move with the Player.

  • Hello, I am trying to see if anyone has any idea on how to recreate the logic that Nintendo used to make Yoshi's "Eggs" follow him in the game "Yoshi's Island". What I am trying to figure out is, how can I make it so that when the Player collides with an object, that object destroys and spawns behind the Player so that it can follow him/her.

    When the Player collides with another object, this new object also destroys and spawns behind the Player, only behind the first object as well. etc etc for any other object collided with.

    (Please Note that I am working in an 8-way style instead of the SideScrolling that Yoshi's Island uses.)

  • First Update to the RPG style game "My Hero, My G"

    (S/N: Still taking on partners for the creation of this Fun Fun Project)

    Looking for Level Designers (RPG Type)

    Multiplayer Support (to produce the online portion)

    Subscribe to Construct videos now
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Poe Worx

Member since 2 Jan, 2016

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