AarongamerX's Recent Forum Activity

  • i see. So arrays are a way to organize your work. Cool. and I don't think jar jar binks would be considered an enemy hehehe, great tutorial yann.

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  • The reason i ask is because at one point i tried to create a level select screen that had unlocks on it. When the player completed a level a new level would be unlocked. I kinda cheated it a bit.

    I would have 2 sets of objects. A level number sprite and a level unlock sprite. I set it to where if the player completed a level a global variable would be set to for instance 2 for level 2 complete.

    then on the level select screen i would have If global variable = 2 set level number sprite to position level unlock sprite. If they collided then the unlock would be destroyed.

    I don't think my way of doing things are optimal by any means lol.

  • i agree with Zsagerous. Explaining arrays can be a bit challenging. Thx dalal for the tic tac toe analogy. I'm starting to get it.

  • i took a class where we learned how to push and pop arrays but apparently my mind went blank. I never really learned how to use it correctly.

  • Oh i see. Can an object have a list of arrays? Like if i was going to make a card game i would create an array starting from 0 to 21 right? Could i assign array 11 to the card Jack. Or 20 for A?

    Why would i want to hold values in an array?

  • Do all the variables get reset if you switch between layouts?

  • I have a vague understanding of arrays. Could someone help me understand how they work. I feel i'm missing out on something big. Could you also give me a practical situation where arrays could be used. thx.

    The only thing i know is it can hold numbers and strings. But how do i access them and or shuffle the numbers in an array?

  • thank you

  • Is there a way for the engine to know how many object(s) are on screen at any given time?

    I'm trying to do something like

    (If 5 blue blocks are on screen)

    {

         don't spawn any more blue blocks

         (else)

    {

         keep spawning blue blocks

    }

    }

    How could i fake this?

  • is sharing 1 event sheet a bad thing?

  • The editor itself runs like buttttt. But only with this specific game. All my other prototypes run like a charm.

           Machine name:

       Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.120401-1505)

               Language: English (Regional Setting: English)

    System Manufacturer: Alienware

           System Model: M11x

                   BIOS: Ver 1.00 A05

              Processor: Genuine Intel(R) CPU           U7300 1.30GHz (2 CPUs), ~1.7GHz

                 Memory: 2048MB RAM

    Available OS Memory: 1976MB RAM

              Page File: 2562MB used, 1391MB available

            Windows Dir: C:\Windows

        DirectX Version: DirectX 11

    DX Setup Parameters: Not found

       User DPI Setting: 96 DPI (100 percent)

    System DPI Setting: 96 DPI (100 percent)

        DWM DPI Scaling: Disabled

         DxDiag Version: 6.01.7600.16385 32bit Unicode

    ------------

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AarongamerX

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