Zoa's Recent Forum Activity

  • I tried this case now with entering a global variable on a specific value which triggers an animation. But it did not work.. What I need is something that could override the basic animation pattern and button config.

    All my player animation are all in 1 event group with the name PlayerAnimation

    I added -> Add global variable

    Named it to: AnimationModify

    Initial Value: 0

    And I added 1 action to Keyboard -> Left arrow is down -> System -> Add 1 to AnimationModify

    Added 1 action to Keyboard -> Down arrow is down -> System -> Add 2 to AnimationModify

    Added 1 action to Keyboard -> Left arrow is released -> System -> Subtract 1 from AnimationModify

    Added 1 action to Keyboard -> Down arrow is released -> System -> Subtract 2 from AnimationModify

    Added -> System -> AnimationModify = 3 -> PlayerImages -> Set animation to "RunningDown" (play from beginning)

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  • I tried to use some kind of multi button keypress animation but it didn't work for me.

    Still trying to figure out how to do it properly, all my results made the animation to lock when pressing 2 directions at the same time e.g. left + up.

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Zoa

Member since 5 Mar, 2012

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