I tried this case now with entering a global variable on a specific value which triggers an animation. But it did not work.. What I need is something that could override the basic animation pattern and button config.
All my player animation are all in 1 event group with the name PlayerAnimation
I added -> Add global variable
Named it to: AnimationModify
Initial Value: 0
And I added 1 action to Keyboard -> Left arrow is down -> System -> Add 1 to AnimationModify
Added 1 action to Keyboard -> Down arrow is down -> System -> Add 2 to AnimationModify
Added 1 action to Keyboard -> Left arrow is released -> System -> Subtract 1 from AnimationModify
Added 1 action to Keyboard -> Down arrow is released -> System -> Subtract 2 from AnimationModify
Added -> System -> AnimationModify = 3 -> PlayerImages -> Set animation to "RunningDown" (play from beginning)