JohnnySix's Recent Forum Activity

  • Ah, I used Bit.ly too, thought it was what had borked mine. :p

  • Is this physics based? I'd suggest smoothing out the stepped curves on some of the levels, as there's no way to drive up the slowly without bouncing the load.

    Interesting concept though, could be quite fun with some tweaking of the physics, it's very unpredictable at the moment, even at slow speeds.

  • Kyatric - I added a quick example of how to do patrolling enemies with platform movement.

  • Oops, didn't know it didn't have to set angle. ;)

    Ninja edit.

    You can set direction of the spirte flipped/not flipped by testing if it's moving on a positive or negative x vector.

    <img src="http://www.johnnysix.net/games/pin8.png" border="0" />

  • My Chrome is up to date, I just tested the game from the first post and managed to replicate the bug on the keyboard and mouse clicks.

  • I know what the problem is - the collision changes.

    Because the enemies ( and the player character ) animate a cycle of getting taller/shorter , it seems the collision hits aren't reliable.

    I was thinking that with the origin being at the bottom of the sprite, the minor height changes wouldn't make a difference, but it seems they do.

    Updated link :

    http://www.johnnysix.net/games/PatrolExample/PatrolExample8.capx

    # Extension was lowercase!

  • I've been working on a basic example level for people to learn basic patrolling enemy behaviour with platform movement when I discovered an interesting glitch.

    If you time the 'jump' event to go off when you're landing on a "jump-thru" object, you can fall through the surface.

    http://www.johnnysix.net/games/PatrolExample/

    CAPX

    Is this a consequence of scaling - I was reading through old posts of similar issues and a guy was having issues with things going into the floor a pixel, or colliding a pixel away from a wall.

  • You'd still need windows, there is no mac version of Contruct 2 as yet.

  • I voted multiplayer - though the gui on the animations - if this is something you're planning could be integrated a little better.

    Adding keys to skip back and forth between frames, deleting the blank frame when importing the sprite strip and perhaps a preview of the sprite all in the same window would be very cool.

    <img src="http://fc06.deviantart.net/fs70/i/2012/097/2/0/gui_thing_by_johnnysix-d4vd59a.png" border="0" />

    Ashley - ninja edit #3 - Would percentile scaling be possible? My maths is up to par as I work in finance, but it'd be a real timesaver if you could both lock proportional dimensions of height and width and be able to flip between pixel or percentile scaling.

  • forgot to add Ashley <img src="smileys/smiley1.gif" border="0" align="middle" />

    As a stop-gap thing, would it be possible to simply have an entry somewhere in the project properties to set a custom logo.png?

    Just saving the process of overwriting the logo.png file every time when exporting would be very much appreciated. :)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I need help with my own lol! Only been doing this since March. :D

    I can help with suggestions - why not post up what you got so far html on dropbox or something?

  • It's what R0J0hound did with the right(value, 5) = "udlra"

    so if you had right(SomeString,3) ="foo"

    and Somestring = "akjhfldhjeuihuihefihefoo" it'll only check the rightmost characters.

JohnnySix's avatar

JohnnySix

Member since 3 Mar, 2012

None one is following JohnnySix yet!

Connect with JohnnySix

Trophy Case

  • 12-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • RTFM Read the fabulous manual
  • Email Verified

Progress

16/44
How to earn trophies